Internet-of-gamification: A review of literature on IoT-enabled gamification for user engagement
Engagement is a common goal pursued by most social and technical systems, because of
its widely acknowledged effects on enhancing user acceptance and performance. Previous …
its widely acknowledged effects on enhancing user acceptance and performance. Previous …
[HTML][HTML] First few seconds for flow: A comprehensive proposal of the neurobiology and neurodynamics of state onset
S Kotler, M Mannino, S Kelso, R Huskey - Neuroscience & Biobehavioral …, 2022 - Elsevier
Flow is a cognitive state that manifests when there is complete attentional absorption while
performing a task. Flow occurs when certain internal as well as external conditions are …
performing a task. Flow occurs when certain internal as well as external conditions are …
Swallow detection with acoustics and accelerometric-based wearable technology: A scoping review
BPH So, TTC Chan, L Liu, CCK Yip, HJ Lim… - International Journal of …, 2022 - mdpi.com
Swallowing disorders, especially dysphagia, might lead to malnutrition and dehydration and
could potentially lead to fatal aspiration. Benchmark swallowing assessments, such as …
could potentially lead to fatal aspiration. Benchmark swallowing assessments, such as …
Using large-scale sensor data to test factors predictive of perseverance in home movement rehabilitation: optimal challenge and steady engagement
EDJ Ramos Muñoz, VA Swanson, C Johnson… - Frontiers in …, 2022 - frontiersin.org
Persevering with home rehabilitation exercise is a struggle for millions of people in the US
each year. A key factor that may influence motivation to engage with rehabilitation exercise …
each year. A key factor that may influence motivation to engage with rehabilitation exercise …
Adherence to dysphagia treatment recommendations: A conceptual model
BN Krekeler, K Vitale, J Yee, R Powell… - Journal of Speech …, 2020 - ASHA
Purpose Conceptual models of complex health problems are useful when designing
targeted clinical interventions and focused research studies. Understanding and studying …
targeted clinical interventions and focused research studies. Understanding and studying …
Sticking to it: a scoping review of adherence to exercise therapy interventions in children and adolescents with musculoskeletal conditions
Objective To identify and categorize barriers, facilitators, and strategies to boost exercise
therapy adherence in youth with musculoskeletal conditions to inform research and clinical …
therapy adherence in youth with musculoskeletal conditions to inform research and clinical …
Positive psychology perspective on traumatic brain injury recovery and rehabilitation
AR Rabinowitz, PA Arnett - Applied Neuropsychology: Adult, 2018 - Taylor & Francis
Recovery from traumatic brain injury (TBI) is heterogeneous, with injury characteristics and
neuropathological findings accounting for a relatively modest proportion of the variance in …
neuropathological findings accounting for a relatively modest proportion of the variance in …
Gamification and family leisure to alleviate the psychological impact of confinement due to COVID‐19
A Manzano‐León, JM Rodríguez‐Ferrer… - Children & …, 2022 - Wiley Online Library
This study presents a quasi‐experimental longitudinal mixed‐methods research about the
participation in leisure activities, physical activity, and games, as part of the family leisure …
participation in leisure activities, physical activity, and games, as part of the family leisure …
[HTML][HTML] The Use of Gamification in the self-management of patients with chronic diseases: scoping review
X Huang, X Xiang, Y Liu, Z Wang, Z Jiang… - JMIR Serious …, 2023 - games.jmir.org
Background Chronic disease self-management is a public health issue of worldwide
concern, and gamification is an emerging strategy to improve patients' participation in …
concern, and gamification is an emerging strategy to improve patients' participation in …
Serious games and gamification: game-based learning in communication sciences and disorders
T Brackenbury, L Kopf - Perspectives of the ASHA Special Interest Groups, 2022 - ASHA
Purpose: Serious games and gamification are evidence-based forms of game-based
learning that facilitate student/client instruction. Serious games are activities that directly …
learning that facilitate student/client instruction. Serious games are activities that directly …