Current state of research & outlook of gamification for manufacturing

M Keepers, I Nesbit, D Romero, T Wuest - Journal of Manufacturing …, 2022 - Elsevier
This paper presents the current state of research for and an outlook of Gamification for
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …

[PDF][PDF] motioneap: An overview of 4 years of combining industrial assembly with augmented reality for industry 4.0

M Funk, T Kosch, R Kettner, O Korn… - Proceedings of the 16th …, 2016 - thomaskosch.com
With our society moving towards Industry 4.0, an increasing number of tasks and procedures
in manual workplaces are augmented with a digital component. While the research area of …

The design space of augmented and virtual reality applications for assistive environments in manufacturing: a visual approach

S Büttner, H Mucha, M Funk, T Kosch… - Proceedings of the 10th …, 2017 - dl.acm.org
Research on how to take advantage of Augmented Reality and Virtual Reality applications
and technologies in the domain of manufacturing has brought forward a great number of …

Inclusion of workers with disabilities in production 4.0: Legal foundations in Europe and potentials through worker assistance systems

BG Mark, S Hofmayer, E Rauch, DT Matt - Sustainability, 2019 - mdpi.com
The inclusion of employees with disabilities in production is an issue that has rarely been
addressed by scientists from the manufacturing sector. In this article, we examine to what …

In-situ instructions exceed side-by-side instructions in augmented reality assisted assembly

J Blattgerste, P Renner, B Strenge… - Proceedings of the 11th …, 2018 - dl.acm.org
Driven by endeavors towards Industry 4.0, there is increasing interest in augmented reality
(AR) as an approach for assistance in areas like picking, assembly and maintenance. In this …

Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers

V Koushik, SK Kane - International Journal of Human-Computer Studies, 2022 - Elsevier
People with cognitive disabilities often use reminder applications on smartphones and
tablets to complete everyday activities. However, these devices lack the capabilities to …

Gamification in the workplace: A systematic literature review

AT Ferreira, AM Araújo, S Fernandes… - Recent Advances in …, 2017 - Springer
Gamification has increasingly been applied to various life domains and environments,
including work and the workplace. Accordingly, research on gamification has grown …

Comparing tactile, auditory, and visual assembly error-feedback for workers with cognitive impairments

T Kosch, R Kettner, M Funk, A Schmidt - Proceedings of the 18th …, 2016 - dl.acm.org
More and more industrial manufacturing companies are outsourcing assembly tasks to
sheltered work organizations where cognitively impaired workers are employed. To facilitate …

Design approaches for the gamification of production environments: a study focusing on acceptance

O Korn, M Funk, A Schmidt - Proceedings of the 8th ACM international …, 2015 - dl.acm.org
Gamification is an ever more popular method to increase motivation and user experience in
real-world settings. It is widely used in the areas of marketing, health and education …

Gamified augmented reality training for an assembly task: A study about user engagement

D Nguyen, G Meixner - 2019 Federated Conference on …, 2019 - ieeexplore.ieee.org
Augmented Reality and Gamification are displaying beneficial effects to enhance user
experience and performance in many domains. They are widespread across many areas …