3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of
technologies applied to cultural heritage has begun to envisage, in this domain, new …

X3D/X3DOM, Blender Game Engine and OSG4WEB: open source visualisation for cultural heritage environments

A Baglivo, FD Ponti, D De Luca… - 2013 Digital …, 2013 - ieeexplore.ieee.org
Cultural Heritage applications have often exploited 3D reconstructions in order to better
convey contents, but virtual environments need also new solutions to be accessed in a …