Inclusive augmented and virtual reality: A research agenda

C Creed, M Al-Kalbani, A Theil, S Sarcar… - International Journal of …, 2023 - Taylor & Francis
Augmented and virtual reality experiences present significant barriers for disabled people,
making it challenging to fully engage with immersive platforms. Whilst researchers have …

[HTML][HTML] Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

Inclusive AR/VR: accessibility barriers for immersive technologies

C Creed, M Al-Kalbani, A Theil, S Sarcar… - Universal Access in the …, 2024 - Springer
Augmented and virtual reality (AR/VR) hold significant potential to transform how we
communicate, collaborate, and interact with others. However, there has been a lack of work …

A critical examination of virtual reality technology in the context of the minority body

K Gerling, K Spiel - Proceedings of the 2021 CHI Conference on Human …, 2021 - dl.acm.org
Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial
work on the relationship between VR and disability suggests that VR is a body-centric …

[HTML][HTML] Working together on diverse tasks: A longitudinal study on individual workload, presence and emotional recognition in collaborative virtual environments

N Khojasteh, AS Won - Frontiers in Virtual Reality, 2021 - frontiersin.org
Numerous studies have shown the potential benefits of collaborative virtual environments
(CVEs) for distributed teams. However, there are few longitudinal studies on collaboration in …

[HTML][HTML] Telelife: The future of remote living

J Orlosky, M Sra, K Bektaş, H Peng, J Kim… - frontiers in virtual …, 2021 - frontiersin.org
In recent years, everyday activities such as work and socialization have steadily shifted to
more remote and virtual settings. With the COVID-19 pandemic, the switch from physical to …

Towards an inclusive and accessible metaverse

C Parker, S Yoo, Y Lee, J Fredericks, A Dey… - Extended Abstracts of …, 2023 - dl.acm.org
The push towards a Metaverse is growing, with companies such as Meta developing their
own interpretation of what it should look like. The Metaverse at its conceptual core promises …

Understanding gesture input articulation with upper-body wearables for users with upper-body motor impairments

RD Vatavu, OC Ungurean - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
We examine touchscreen stroke-gestures and mid-air motion-gestures articulated by users
with upper-body motor impairments with devices worn on the wrist, finger, and head. We …

The design space of the auditory representation of objects and their behaviours in virtual reality for blind people

J Guerreiro, Y Kim, R Nogueira… - … on Visualization and …, 2023 - ieeexplore.ieee.org
As virtual reality (VR) is typically designed in terms of visual experience, it poses major
challenges for blind people to understand and interact with the environment. To address …

Wearable interactions for users with motor impairments: systematic review, inventory, and research implications

AI Siean, RD Vatavu - Proceedings of the 23rd International ACM …, 2021 - dl.acm.org
We conduct a systematic literature review on wearable interactions for users with motor
impairments and report results from a meta-analysis of 57 scientific articles identified in the …