Introductory programming: a systematic literature review

A Luxton-Reilly, Simon, I Albluwi, BA Becker… - … companion of the 23rd …, 2018 - dl.acm.org
As computing becomes a mainstream discipline embedded in the school curriculum and
acts as an enabler for an increasing range of academic disciplines in higher education, the …

A review of games designed to improve introductory computer programming competencies

A Vahldick, AJ Mendes… - 2014 IEEE frontiers in …, 2014 - ieeexplore.ieee.org
Learning computer programming is not simple for many students. They have to develop
several complex skills to be able to understand programs and, more important, to create …

Learning programming at the computational thinking level via digital game-play

C Kazimoglu, M Kiernan, L Bacon… - Procedia Computer …, 2012 - Elsevier
This paper outlines an innovative game model for learning computational thinking (CT) skills
through digital game-play. We have designed a game framework where students can …

[图书][B] Exploring signature pedagogies: Approaches to teaching disciplinary habits of mind

RAR Gurung, NL Chick, A Haynie - 2023 - books.google.com
From the Foreword “These authors have clearly shown the value in looking for the signature
pedagogies of their disciplines. Nothing uncovers hidden assumptions about desired …

An application of games‐based learning within software engineering

TM Connolly, M Stansfield… - British Journal of …, 2007 - Wiley Online Library
For some time now, computer games have played an important role in both children and
adults' leisure activities. While there has been much written on the negative aspects of …

Increasing women's participation in computing at Harvey Mudd College

C Alvarado, Z Dodds, R Libeskind-Hadas - acm Inroads, 2012 - dl.acm.org
The shortage of women and minorities in computer science (CS) is well documented. Data
from CRA Taulbee surveys over the last decade indicate that women's representation in CS …

Experimental evaluation of teaching recursion in a video game

A Chaffin, K Doran, D Hicks, T Barnes - Proceedings of the 2009 ACM …, 2009 - dl.acm.org
We present EleMental: The Recurrence, a novel game that provides computer science
students the opportunity to write code and perform interactive visualizations to learn about …

[PDF][PDF] Simulation model verification and validation

RG Sargent - 1991 - repository.lib.ncsu.edu
This paper discusses verification and validation of simulation models. The different
approaches to deciding model validity are described; how model verification and validation …

Game2Learn: building CS1 learning games for retention

T Barnes, H Richter, E Powell, A Chaffin… - Proceedings of the 12th …, 2007 - dl.acm.org
This paper presents Game2Learn, an innovative project designed to leverage games in
retaining students in computer science (CS). In our two-pronged approach, students in …

Engaging students through mobile game development

S Kurkovsky - ACM SIGCSE Bulletin, 2009 - dl.acm.org
This paper describes using mobile game development as a motivational tool to engage
students early in the curriculum. Mobile devices have become an integral part of everyday …