Examining teachers' perspectives on school principals' digital leadership roles and technology capabilities during the COVID-19 pandemic
The current study investigates the perspectives and experiences of teachers regarding their
school principal's digital leadership roles and technology capabilities during the COVID-19 …
school principal's digital leadership roles and technology capabilities during the COVID-19 …
Mobile augmented reality learning media with Metaverse to improve student learning outcomes in science class.
A Marini, S Nafisah, T Sekaringtyas… - … of Interactive Mobile …, 2022 - search.ebscohost.com
Abstract Information and communication technology development affects the learning
methods and media used. Augmented Reality technology allows students to experience …
methods and media used. Augmented Reality technology allows students to experience …
How has gamification within digital platforms affected self-regulated learning skills during the COVID-19 pandemic? Mixed-methods research
W Alhalafawy, MT Zaki - International Journal of Emerging …, 2022 - learntechlib.org
Gamification systems on digital platforms are among the essential systems that can motivate
learners towards achieving educational gains and goals. Self-regulated learning skills …
learners towards achieving educational gains and goals. Self-regulated learning skills …
ICT tools for remote teaching and learning mathematics: A proposal for autonomy and engagements.
This paper explores the paradigm shift in using ICT tools while teaching mathematics
remotely within the TPACK framework. Remote teaching is not only one of the primary …
remotely within the TPACK framework. Remote teaching is not only one of the primary …
[PDF][PDF] Systematic review on digital transformation among teachers in public schools
Radical changes across almost all areas, including education, due to the COVID-19
outbreak. One of the rapid transformations is digital learning, also known as e-learning …
outbreak. One of the rapid transformations is digital learning, also known as e-learning …
Investigating the relationships between COVID-19 quality of life, loneliness, happiness, and internet addiction among K-12 teachers and school administrators—a …
It is well acknowledged that the roles of both school administrators and teachers have
changed due to the global education crisis caused by COVID-19. During this challenging …
changed due to the global education crisis caused by COVID-19. During this challenging …
The web-based behavior of online learning: An evaluation of different countries during the COVID-19 pandemic
DY Mohammed - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
COVID-19, a pandemic that the world has not seen in decades, has caused several new
obstacles for student learning and education throughout the globe. As a consequence of the …
obstacles for student learning and education throughout the globe. As a consequence of the …
Online learning and COVID-19 in higher education: The value of IT models in assessing students' satisfaction
This study of the COVID-19 online learning experiences of students in a Singaporean higher
education institution (HEI) assesses the students''fit'(ie, their satisfaction) with online …
education institution (HEI) assesses the students''fit'(ie, their satisfaction) with online …
[PDF][PDF] Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media.
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …
which is digital games make learning fun. It is also known that digital games themselves …
[PDF][PDF] The impact of social media on the use of code mixing by generation Z.
Generally, generation Z mixes English and Indonesia when communicating with each other.
This sociolinguistic phenomenon called code-mixing impacts social media as part of the …
This sociolinguistic phenomenon called code-mixing impacts social media as part of the …