Examining teachers' perspectives on school principals' digital leadership roles and technology capabilities during the COVID-19 pandemic

T Karakose, H Polat, S Papadakis - Sustainability, 2021 - mdpi.com
The current study investigates the perspectives and experiences of teachers regarding their
school principal's digital leadership roles and technology capabilities during the COVID-19 …

Mobile augmented reality learning media with Metaverse to improve student learning outcomes in science class.

A Marini, S Nafisah, T Sekaringtyas… - … of Interactive Mobile …, 2022 - search.ebscohost.com
Abstract Information and communication technology development affects the learning
methods and media used. Augmented Reality technology allows students to experience …

How has gamification within digital platforms affected self-regulated learning skills during the COVID-19 pandemic? Mixed-methods research

W Alhalafawy, MT Zaki - International Journal of Emerging …, 2022 - learntechlib.org
Gamification systems on digital platforms are among the essential systems that can motivate
learners towards achieving educational gains and goals. Self-regulated learning skills …

ICT tools for remote teaching and learning mathematics: A proposal for autonomy and engagements.

N Dahal, NK Manandhar, L Luitel, BC Luitel, BP Pant… - Online Submission, 2022 - ERIC
This paper explores the paradigm shift in using ICT tools while teaching mathematics
remotely within the TPACK framework. Remote teaching is not only one of the primary …

[PDF][PDF] Systematic review on digital transformation among teachers in public schools

NA Razak, RM Rasli, S Subhan… - International Journal of …, 2023 - researchgate.net
Radical changes across almost all areas, including education, due to the COVID-19
outbreak. One of the rapid transformations is digital learning, also known as e-learning …

Investigating the relationships between COVID-19 quality of life, loneliness, happiness, and internet addiction among K-12 teachers and school administrators—a …

T Karakose, TY Ozdemir, S Papadakis, R Yirci… - International journal of …, 2022 - mdpi.com
It is well acknowledged that the roles of both school administrators and teachers have
changed due to the global education crisis caused by COVID-19. During this challenging …

The web-based behavior of online learning: An evaluation of different countries during the COVID-19 pandemic

DY Mohammed - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
COVID-19, a pandemic that the world has not seen in decades, has caused several new
obstacles for student learning and education throughout the globe. As a consequence of the …

Online learning and COVID-19 in higher education: The value of IT models in assessing students' satisfaction

S Azizan, A Lee, G Crosling, G Atherton… - … Journal of Emerging …, 2022 - learntechlib.org
This study of the COVID-19 online learning experiences of students in a Singaporean higher
education institution (HEI) assesses the students''fit'(ie, their satisfaction) with online …

[PDF][PDF] Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media.

D Safitri, S Awalia, T Sekaringtyas, S Nuraini… - Int. J. Interact. Mob …, 2022 - academia.edu
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …

[PDF][PDF] The impact of social media on the use of code mixing by generation Z.

N Tarihoran, E Fachriyah, IR Sumirat - International Journal of …, 2022 - researchgate.net
Generally, generation Z mixes English and Indonesia when communicating with each other.
This sociolinguistic phenomenon called code-mixing impacts social media as part of the …