Mobile educational augmented reality games: A systematic literature review and two case studies
TH Laine - Computers, 2018 - mdpi.com
Augmented reality (AR) has evolved from research projects into mainstream applications
that cover diverse fields, such as entertainment, health, business, tourism and education. In …
that cover diverse fields, such as entertainment, health, business, tourism and education. In …
Academic methods for usability evaluation of serious games: a systematic review
R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …
tool for education, training, health promotion, socialization, etc. Usability, which is a key …
Augmented reality in education: Current status and advancement of the field
M Kljun, V Geroimenko, K Čopič Pucihar - Augmented Reality in Education …, 2020 - Springer
Despite the substantial body of work and positive reported outcomes of AR (Augmented
Reality) usage for education, researchers claim that compared to other digital technologies …
Reality) usage for education, researchers claim that compared to other digital technologies …
A location-based orientation-aware recommender system using IoT smart devices and Social Networks
The rapid development of IoT sensors and data provided by Social Networks has
necessitated the fast development of recommender systems as they can be used as a tool to …
necessitated the fast development of recommender systems as they can be used as a tool to …
Usability measures in mobile-based augmented reality learning applications: a systematic review
The implementation of usability in mobile augmented reality (MAR) learning applications
has been utilized in a myriad of standards, methodologies, and techniques. The usage and …
has been utilized in a myriad of standards, methodologies, and techniques. The usage and …
A systematic literature review of augmented reality for maritime collaboration
Augmented Reality (AR) could improve maritime collaboration by facilitating human factors
like situation awareness and decision-making. However, it is not clear in which ways AR can …
like situation awareness and decision-making. However, it is not clear in which ways AR can …
A cultural scavenger hunt serious game based on audio augmented reality
Augmented Reality is one of the most rapidly spreading technology used in several areas
such as healthcare, education, entertainment, industry. For tourism and travel, visual …
such as healthcare, education, entertainment, industry. For tourism and travel, visual …
Exploring the role of audio in games
K Rogers - Extended abstracts publication of the annual …, 2017 - dl.acm.org
Audio occurs in games in many forms and has the potential to significantly influence the
player experience. My research explores immersive effects of audio design on components …
player experience. My research explores immersive effects of audio design on components …
Digitalquest: a mixed reality approach to scavenger hunts
This paper presents a novel approach for the design of creative location-based mixed reality
applications. We introduce a framework called DigitalQuest that simplifies adding …
applications. We introduce a framework called DigitalQuest that simplifies adding …
Usability prioritization using performance metrics and hierarchical agglomerative clustering in MAR-learning application
This paper highlights the current literatures in usability studies, performance metrics and
machine learning algorithm. A literature review is done in these three areas of studies to find …
machine learning algorithm. A literature review is done in these three areas of studies to find …