Mobile educational augmented reality games: A systematic literature review and two case studies

TH Laine - Computers, 2018 - mdpi.com
Augmented reality (AR) has evolved from research projects into mainstream applications
that cover diverse fields, such as entertainment, health, business, tourism and education. In …

Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

Augmented reality in education: Current status and advancement of the field

M Kljun, V Geroimenko, K Čopič Pucihar - Augmented Reality in Education …, 2020 - Springer
Despite the substantial body of work and positive reported outcomes of AR (Augmented
Reality) usage for education, researchers claim that compared to other digital technologies …

A location-based orientation-aware recommender system using IoT smart devices and Social Networks

S Ojagh, MR Malek, S Saeedi, S Liang - Future Generation Computer …, 2020 - Elsevier
The rapid development of IoT sensors and data provided by Social Networks has
necessitated the fast development of recommender systems as they can be used as a tool to …

Usability measures in mobile-based augmented reality learning applications: a systematic review

KC Lim, A Selamat, RA Alias, O Krejcar, H Fujita - Applied Sciences, 2019 - mdpi.com
The implementation of usability in mobile augmented reality (MAR) learning applications
has been utilized in a myriad of standards, methodologies, and techniques. The usage and …

A systematic literature review of augmented reality for maritime collaboration

F van den Oever, M Fjeld, B Sætrevik - International Journal of …, 2023 - Taylor & Francis
Augmented Reality (AR) could improve maritime collaboration by facilitating human factors
like situation awareness and decision-making. However, it is not clear in which ways AR can …

A cultural scavenger hunt serious game based on audio augmented reality

M Fakhour, A Azough, FZ Kaghat… - … Intelligent Systems for …, 2020 - Springer
Augmented Reality is one of the most rapidly spreading technology used in several areas
such as healthcare, education, entertainment, industry. For tourism and travel, visual …

Exploring the role of audio in games

K Rogers - Extended abstracts publication of the annual …, 2017 - dl.acm.org
Audio occurs in games in many forms and has the potential to significantly influence the
player experience. My research explores immersive effects of audio design on components …

Digitalquest: a mixed reality approach to scavenger hunts

M Cavallo, AG Forbes - … Workshop on Mixed Reality Art (MRA), 2016 - ieeexplore.ieee.org
This paper presents a novel approach for the design of creative location-based mixed reality
applications. We introduce a framework called DigitalQuest that simplifies adding …

Usability prioritization using performance metrics and hierarchical agglomerative clustering in MAR-learning application

LK Cheng, A Selamat, MHM Zabil… - New Trends in …, 2017 - ebooks.iospress.nl
This paper highlights the current literatures in usability studies, performance metrics and
machine learning algorithm. A literature review is done in these three areas of studies to find …