[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy

J Lumsden, EA Edwards, NS Lawrence… - JMIR serious …, 2016 - games.jmir.org
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …

[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis

JF Vermeir, MJ White, D Johnson, G Crombez… - JMIR serious …, 2020 - games.jmir.org
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …

Video game design for learning to learn

A Pasqualotto, J Parong, CS Green… - International Journal of …, 2023 - Taylor & Francis
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …

Digital games as a context for children's cognitive development: Research recommendations and policy considerations

FC Blumberg, K Deater‐Deckard, SL Calvert… - Social Policy …, 2019 - Wiley Online Library
We document the need to examine digital game play and app use as a context for cognitive
development, particularly during middle childhood. We highlight this developmental period …

Why does cognitive training yield inconsistent benefits? A meta-analysis of individual differences in baseline cognitive abilities and training outcomes

HJ Traut, RM Guild, Y Munakata - Frontiers in Psychology, 2021 - frontiersin.org
Despite growing interest in improving cognitive abilities across the lifespan through training,
the benefits of cognitive training are inconsistent. One powerful contributor may be that …

The impacts of video games on cognition (and how the government can guide the industry)

CS Green, AR Seitz - … Insights from the Behavioral and Brain …, 2015 - journals.sagepub.com
Video game play has become a pervasive part of American culture. The dramatic increase in
the popularity of video games has resulted in significant interest in the effects that video …

Video games, cognitive exercises, and the enhancement of cognitive abilities

JA Anguera, A Gazzaley - Current Opinion in Behavioral Sciences, 2015 - Elsevier
Highlights•Cognitive training tools fall into two bins: video games and cognitive
exercises.•Factors such as fun, motivation, and adaptivity often differ across approaches.• …

Game-based features in intelligent game-based learning environments: A systematic literature review

L Sun, M Kangas, H Ruokamo - Interactive Learning Environments, 2024 - Taylor & Francis
Intelligent game-based learning environments have developed and created dynamic,
effective, and engaging learning experiences, serving as a tutoring framework for students of …

Serious games for health: three steps forwards

D Drummond, A Hadchouel, A Tesnière - Advances in Simulation, 2017 - Springer
Serious games are educational tools which are more and more used in patient and health
professional education. In this article, we discuss three main points that developers and …

[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study

A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …