Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse

J Dudley, L Yin, V Garaj, PO Kristensson - Virtual Reality, 2023 - Springer
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …

The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility

M Mott, J Tang, S Kane, E Cutrell… - Proceedings of the 22nd …, 2020 - dl.acm.org
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …

Accessible by design: An opportunity for virtual reality

M Mott, E Cutrell, MG Franco, C Holz… - … on Mixed and …, 2019 - ieeexplore.ieee.org
Too often, the accessibility of technology to people with disabilities is an afterthought (if it is
considered at all); post-hoc or third-party patches to accessibility, while better than no …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Vrbubble: Enhancing peripheral awareness of avatars for people with visual impairments in social virtual reality

TF Ji, B Cochran, Y Zhao - Proceedings of the 24th International ACM …, 2022 - dl.acm.org
Social Virtual Reality (VR) is growing for remote socialization and collaboration. However,
current social VR applications are not accessible to people with visual impairments (PVI) …

Scaffolding in immersive virtual reality environments for learning English: an eye tracking study

J Bacca-Acosta, J Tejada, R Fabregat, Kinshuk… - … technology research and …, 2022 - Springer
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a
task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) …

Virtual reality games for people using wheelchairs

K Gerling, P Dickinson, K Hicks, L Mason… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but
little is known about how people with disabilities engage with it. We explore challenges and …

Towards an inclusive and accessible metaverse

C Parker, S Yoo, Y Lee, J Fredericks, A Dey… - Extended Abstracts of …, 2023 - dl.acm.org
The push towards a Metaverse is growing, with companies such as Meta developing their
own interpretation of what it should look like. The Metaverse at its conceptual core promises …

Making mobile augmented reality applications accessible

J Herskovitz, J Wu, S White, A Pavel, G Reyes… - Proceedings of the …, 2020 - dl.acm.org
Augmented Reality (AR) technology creates new immersive experiences in entertainment,
games, education, retail, and social media. AR content is often primarily visual and it is …