Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Abstract Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and
leisure. While affordable and effective VR and AR headsets are now available, neither …
leisure. While affordable and effective VR and AR headsets are now available, neither …
The effect of audio on the experience in virtual reality: a scoping review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
“i just went into it assuming that i wouldn't be able to have the full experience” understanding the accessibility of virtual reality for people with limited mobility
Virtual reality (VR) has the potential to transform many aspects of our daily lives, including
work, entertainment, communication, and education. However, there has been little research …
work, entertainment, communication, and education. However, there has been little research …
Accessible by design: An opportunity for virtual reality
Too often, the accessibility of technology to people with disabilities is an afterthought (if it is
considered at all); post-hoc or third-party patches to accessibility, while better than no …
considered at all); post-hoc or third-party patches to accessibility, while better than no …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Vrbubble: Enhancing peripheral awareness of avatars for people with visual impairments in social virtual reality
TF Ji, B Cochran, Y Zhao - Proceedings of the 24th International ACM …, 2022 - dl.acm.org
Social Virtual Reality (VR) is growing for remote socialization and collaboration. However,
current social VR applications are not accessible to people with visual impairments (PVI) …
current social VR applications are not accessible to people with visual impairments (PVI) …
Scaffolding in immersive virtual reality environments for learning English: an eye tracking study
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a
task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) …
task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) …
Virtual reality games for people using wheelchairs
Virtual Reality (VR) holds the promise of providing engaging embodied experiences, but
little is known about how people with disabilities engage with it. We explore challenges and …
little is known about how people with disabilities engage with it. We explore challenges and …
Towards an inclusive and accessible metaverse
The push towards a Metaverse is growing, with companies such as Meta developing their
own interpretation of what it should look like. The Metaverse at its conceptual core promises …
own interpretation of what it should look like. The Metaverse at its conceptual core promises …
Making mobile augmented reality applications accessible
Augmented Reality (AR) technology creates new immersive experiences in entertainment,
games, education, retail, and social media. AR content is often primarily visual and it is …
games, education, retail, and social media. AR content is often primarily visual and it is …