Influence of game-based learning in mathematics education on students' affective domain: A systematic review

P Vankúš - Mathematics, 2021 - mdpi.com
In modern education nowadays, the use of game-based learning as a teaching and learning
method is popular in all school subjects, including mathematics. There are numerous …

Media education through digital games: a review on design and factors influencing learning performance

SA Ishak, UA Hasran, R Din - Education Sciences, 2023 - mdpi.com
In the past two decades, a considerable amount of research has focused on digital games
as part of media education. Digital game-based learning (DGBL) is identified as a potential …

Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students

Y Wirani, T Nabarian, MS Romadhon - Procedia Computer Science, 2022 - Elsevier
Lecturers in Indonesia face the challenge of presenting interesting lectures so that they can
improve student achievement. One way that can do is to integrate gamification elements in …

Pengembangan multimedia interaktif dengan pendekatan kontekstual untuk meningkatkan pemecahan masalah kemampuan matematika

A Buchori - Jurnal Inovasi Teknologi Pendidikan, 2019 - journal.uny.ac.id
Titik balik perkembangan dunia pendidikan adalah ketika pendidikan tersebut telah berhasil
secara terus menerus mencetak kader-kader bangsa yang di dalam diri setiap individunya …

The effects of digital game-based learning on children's Chinese language learning, attention and self-efficacy

YT Yu, M Tsuei - Interactive Learning Environments, 2023 - Taylor & Francis
This quasi-experimental study examined the effects of digital game-based learning (DGBL)
on elementary-school students' Chinese language learning, self-efficacy and attention. In …

[PDF][PDF] A systematic review of augmented reality applications in language learning.

SNA Majid, AR Salam - International Journal of Emerging …, 2021 - eprints.utm.my
Augmented Reality (AR) is one of the emerging technologies gradually venturing into the
education field. Although AR is strongly linked to subjects related to Science, Mathematics …

[PDF][PDF] Gamifikasi: Konsep dan implikasi dalam pendidikan

RM Rosly, F Khalid - Pembelajaran Abad ke-21: Trend Integrasi …, 2017 - academia.edu
Perkembangan pendidikan sering dikaitkan dengan perubahan generasi. Melalui
perubahan generasi akan wujudnya perubahan dalam strategi pendidikan. Ini dapat dilihat …

Tahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirah: Level of Interest and Acceptance of Students Towards Gamification in Islamic History

F Abdullah, KA Razak - Journal of Quran Sunnah Education & …, 2021 - jqss.usim.edu.my
The gamification method is one of the 21st century teaching methods that combines learning
content with mechanical elements of a game. Nowadays, this method is widely used by …

Pengembangan E-Modul Dengan Pendekatan Culturally Responsive Teaching Pada Materi Sistem Persamaan Linear Dua Variabel

ZMZ Miskiyyah, A Buchori - ENGGANG: Jurnal Pendidikan …, 2023 - e-journal.upr.ac.id
Penelitian ini bertujuan untuk mengetahui kelayakan e-modul dengan pendekatan
Culturally Responsive Laerning pada materi Sistem Persamaan Linear Dua Variabel …

The Impact of Englishgame-Based Mobile Application on Students' Reading Achievement and Learning Motivation.

N Sofiana, H Mubarok - International Journal of Instruction, 2020 - ERIC
This study is aimed at finding the impact of Englishgame-based Mobile Application (EBMA)
on reading achievement and learning motivation of the students. It is an experimental …