Influence of game-based learning in mathematics education on students' affective domain: A systematic review
P Vankúš - Mathematics, 2021 - mdpi.com
In modern education nowadays, the use of game-based learning as a teaching and learning
method is popular in all school subjects, including mathematics. There are numerous …
method is popular in all school subjects, including mathematics. There are numerous …
Media education through digital games: a review on design and factors influencing learning performance
In the past two decades, a considerable amount of research has focused on digital games
as part of media education. Digital game-based learning (DGBL) is identified as a potential …
as part of media education. Digital game-based learning (DGBL) is identified as a potential …
Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students
Lecturers in Indonesia face the challenge of presenting interesting lectures so that they can
improve student achievement. One way that can do is to integrate gamification elements in …
improve student achievement. One way that can do is to integrate gamification elements in …
Pengembangan multimedia interaktif dengan pendekatan kontekstual untuk meningkatkan pemecahan masalah kemampuan matematika
A Buchori - Jurnal Inovasi Teknologi Pendidikan, 2019 - journal.uny.ac.id
Titik balik perkembangan dunia pendidikan adalah ketika pendidikan tersebut telah berhasil
secara terus menerus mencetak kader-kader bangsa yang di dalam diri setiap individunya …
secara terus menerus mencetak kader-kader bangsa yang di dalam diri setiap individunya …
The effects of digital game-based learning on children's Chinese language learning, attention and self-efficacy
YT Yu, M Tsuei - Interactive Learning Environments, 2023 - Taylor & Francis
This quasi-experimental study examined the effects of digital game-based learning (DGBL)
on elementary-school students' Chinese language learning, self-efficacy and attention. In …
on elementary-school students' Chinese language learning, self-efficacy and attention. In …
[PDF][PDF] A systematic review of augmented reality applications in language learning.
Augmented Reality (AR) is one of the emerging technologies gradually venturing into the
education field. Although AR is strongly linked to subjects related to Science, Mathematics …
education field. Although AR is strongly linked to subjects related to Science, Mathematics …
[PDF][PDF] Gamifikasi: Konsep dan implikasi dalam pendidikan
RM Rosly, F Khalid - Pembelajaran Abad ke-21: Trend Integrasi …, 2017 - academia.edu
Perkembangan pendidikan sering dikaitkan dengan perubahan generasi. Melalui
perubahan generasi akan wujudnya perubahan dalam strategi pendidikan. Ini dapat dilihat …
perubahan generasi akan wujudnya perubahan dalam strategi pendidikan. Ini dapat dilihat …
Tahap Minat dan Penerimaan Pelajar Terhadap Gamifikasi dalam Bidang Sirah: Level of Interest and Acceptance of Students Towards Gamification in Islamic History
F Abdullah, KA Razak - Journal of Quran Sunnah Education & …, 2021 - jqss.usim.edu.my
The gamification method is one of the 21st century teaching methods that combines learning
content with mechanical elements of a game. Nowadays, this method is widely used by …
content with mechanical elements of a game. Nowadays, this method is widely used by …
Pengembangan E-Modul Dengan Pendekatan Culturally Responsive Teaching Pada Materi Sistem Persamaan Linear Dua Variabel
ZMZ Miskiyyah, A Buchori - ENGGANG: Jurnal Pendidikan …, 2023 - e-journal.upr.ac.id
Penelitian ini bertujuan untuk mengetahui kelayakan e-modul dengan pendekatan
Culturally Responsive Laerning pada materi Sistem Persamaan Linear Dua Variabel …
Culturally Responsive Laerning pada materi Sistem Persamaan Linear Dua Variabel …
The Impact of Englishgame-Based Mobile Application on Students' Reading Achievement and Learning Motivation.
This study is aimed at finding the impact of Englishgame-based Mobile Application (EBMA)
on reading achievement and learning motivation of the students. It is an experimental …
on reading achievement and learning motivation of the students. It is an experimental …