[HTML][HTML] Scalable classification of QoS for real-time interactive applications from IP traffic measurements

SE Middleton, S Modafferi - Computer networks, 2016 - Elsevier
Measurement of network Quality of Service (QoS) has attracted considerable research effort
over the last two decades. The recent trend towards Internet Service Providers (ISP's) …

Online FPS games: effect of router buffer and multiplexing techniques on subjective quality estimators

J Saldana, J Fernández-Navajas, J Ruiz-Mas… - Multimedia tools and …, 2014 - Springer
Abstract First Person Shooters are a genre of online games in which users demand a high
interactivity, because the actions and the movements are very fast. They usually generate …

Traffic optimization for tcp-based massive multiplayer online games

J Saldana, L Sequeira… - … of Computer & …, 2012 - ieeexplore.ieee.org
This paper studies the use of a traffic optimization technique named TCM (Tunneling,
Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively …

The effect of multiplexing delay on MMORPG TCP traffic flows

J Saldana - 2014 IEEE 11th Consumer Communications and …, 2014 - ieeexplore.ieee.org
Traffic optimization techniques, based on header compression, multiplexing and tunneling a
number of concurrent flows, have been proposed in order to save bandwidth and to reduce …

Widening the scope of a standard: Real time flows tunneling, compressing and multiplexing

J Saldana, D Wing… - 2012 IEEE …, 2012 - ieeexplore.ieee.org
The use of the Internet for delivering real-time traffic flows makes it necessary to fragment the
information into small pieces, thus making the traffic have a bad efficiency. In order to avoid …

Emerging real-time services: optimizing traffic by smart cooperation in the network

J Saldana, J Fernandez-Navajas… - IEEE …, 2013 - ieeexplore.ieee.org
The rise of new real-time interactive services, in which consumers demand high subjective
quality, makes it necessary to define new network mechanisms that can dynamically adapt …

On the effectiveness of an optimization method for the traffic of TCP-based multiplayer online games

J Saldana - Multimedia Tools and Applications, 2016 - Springer
This paper studies the feasibility of using an optimization method, based on multiplexing and
header compression, for the traffic of Massively Multiplayer Online Role Playing Games …

[PDF][PDF] Online games traffic multiplexing: Analysis and effect in access networks

J Saldana, J Fernandez-Navajas… - KSII Transactions on …, 2012 - koreascience.kr
Enterprises that develop online games have to deploy supporting infrastructures, including
hardware and bandwidth resources, in order to provide a good service to users. First Person …

Enhancing throughput efficiency via multiplexing and header compression over LISP tunnels

J Saldana, L Iannone, DR Lopez… - 2013 IEEE …, 2013 - ieeexplore.ieee.org
This article explores the possibility of using traffic optimization techniques within the context
of the LISP (Locator/Identifier Separation Protocol) framework. These techniques use …

Optimization of P2P-TV traffic by means of header compression and multiplexing

I Quintana-Ramirez, J Saldana… - 2013 21st …, 2013 - ieeexplore.ieee.org
This paper studies the optimization of the traffic of a P2P-TV application (SOPCast). First, a
traffic characterization is deployed, and it is observed that the service generates a high rate …