[HTML][HTML] Interactive video games to reduce paediatric procedural pain and anxiety: a systematic review and meta-analysis

MF Sajeev, L Kelada, CE Wakefield… - British journal of …, 2021 - Elsevier
Background Procedural pain and anxiety in children can be poorly controlled, leading to
significant short-and long-term sequelae, such as longer procedure times or future …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

[HTML][HTML] Teaching adequate prehospital use of personal protective equipment during the COVID-19 pandemic: development of a gamified e-learning module

M Suppan, B Gartner, E Golay, L Stuby… - JMIR Serious …, 2020 - researchprotocols.org
Background: The coronavirus disease (COVID-19) pandemic has led to increased use of
personal protective equipment (PPE). Adequate use of this equipment is more critical than …

[HTML][HTML] Asynchronous distance learning of the national institutes of health stroke scale during the COVID-19 pandemic (e-learning vs video): randomized controlled …

M Suppan, L Stuby, E Carrera, P Cottet, A Koka… - Journal of medical …, 2021 - jmir.org
Background The COVID-19 pandemic has considerably altered the regular medical
education curriculum while increasing the need for health care professionals. Senior …

[HTML][HTML] Serious games in the new era of digital-health interventions: a narrative review of their therapeutic applications to manage neurobehavior in …

RA Vacca, A Augello, L Gallo, G Caggianese… - Neuroscience & …, 2023 - Elsevier
Children and adolescents with neurodevelopmental disorders generally show adaptive,
cognitive and motor skills impairments associated with behavioral problems, ie, alterations …

[HTML][HTML] A serious game designed to promote safe behaviors among health care workers during the COVID-19 pandemic: Development of “Escape COVID-19”

M Suppan, G Catho, TR Nunes, V Sauvan… - JMIR serious …, 2020 - mededu.jmir.org
Background: As many countries fear and even experience the emergence of a second wave
of COVID-19, reminding health care workers (HCWs) and other hospital employees of the …

Interpersonal emotion regulation in children: Age, gender, and cross-cultural differences using a serious game.

B López-Pérez, D Pacella - Emotion, 2021 - psycnet.apa.org
Interpersonal emotion regulation entails a wide array of strategies aimed at influencing
others' emotions. Despite its importance for successful social interactions, only a few studies …

[HTML][HTML] A web-based serious game for health to reduce perioperative anxiety and pain in children (CliniPup): pilot randomized controlled trial

C Buffel, J van Aalst, AM Bangels, J Toelen… - JMIR Serious …, 2019 - games.jmir.org
Background: As pediatric ambulatory surgeries are rising and existing methods to reduce
perioperative anxiety and pain are lacking in this population, a serious game for health …

A pilot study of the effectiveness of a serious game CliniPup® on perioperative anxiety and pain in children

LE Matthyssens, A Vanhulle, L Seldenslach… - Journal of pediatric …, 2020 - Elsevier
Abstract Introduction/Aim Children experience important anxiety before surgery. Anxiety and
pain are positively correlated. Serious gaming is a non-pharmacological intervention to …

Can gamification help to teach Cybersecurity?

CJ Berisford, L Blackburn, JM Ollett… - … and Training (ITHET …, 2022 - ieeexplore.ieee.org
Over the last decade, there has been an increase in the number of attacks on web
applications. The proliferation of these attacks is partially a result of increased adoption of IT …