Designing wearable systems for sports: a review of trends and opportunities in human–computer interaction

E Mencarini, A Rapp, L Tirabeni… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
This paper presents a literature review of human-computer interaction works on wearable
systems for sports. We selected a corpus of 57 papers and analyzed them through the …

Wearable technologies as extensions: a postphenomenological framework and its design implications

A Rapp - Human–Computer Interaction, 2023 - Taylor & Francis
Wearable technologies are increasing both in number and variety enabling new ways for
collecting personal data, as well as novel interaction modalities. Even though the Human …

FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations

K Ushiyama, P Lopes - Proceedings of the 36th Annual ACM …, 2023 - dl.acm.org
Haptic interfaces have been extended to the feet to enhance foot-based activities, such as
guidance while walking or stepping on virtual textures. Most feet haptics use mechanical …

" It's great to exercise together on Zoom!": Understanding the practices and challenges of live stream group fitness classes

J Guo, SR Fussell - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
The COVID-19 pandemic greatly changed many people's daily lives. Because of the
temporary closure of gyms and fitness centers, many people started to take group fitness …

GymSoles: Improving squats and dead-lifts by visualizing the user's center of pressure

DS Elvitigala, DJC Matthies, L David… - Proceedings of the …, 2019 - dl.acm.org
The correct execution of exercises, such as squats and dead-lifts, is essential to prevent
various bodily injuries. Existing solutions either rely on expensive motion tracking or multiple …

Augmented foot: a comprehensive survey of augmented foot interfaces

DS Elvitigala, J Huber, S Nanayakkara - Proceedings of the Augmented …, 2021 - dl.acm.org
Augmented foot interfaces have been studied since the beginning of wearable computers.
The worlds' first wearable computer was an instrumented shoe that consisted of a toe …

The design space of wearables for sports and fitness practices

L Turmo Vidal, H Zhu, A Waern… - Proceedings of the 2021 …, 2021 - dl.acm.org
The growing interest in wearables for sports and fitness calls for design knowledge and
conceptualizations that can help shape future designs. Towards that end, we present and …

Tactileglove: Assistive spatial guidance in 3d space through vibrotactile navigation

S Günther, F Müller, M Funk, J Kirchner… - Proceedings of the 11th …, 2018 - dl.acm.org
With the recent advance in computing technology, more and more environments are
becoming interactive. For interacting with these environments, traditionally 2D input and …

Subtletee: Augmenting posture awareness for beginner golfers

MP Woźniak, J Dominiak, M Pieprzowski… - Proceedings of the …, 2020 - dl.acm.org
While the sport of golf offers unique opportunities for people of all ages to be active, it also
requires mastering complex movements before it can be fully enjoyed. Extensive training is …

Co-designing wearable devices for sports: The case study of sport climbing

E Mencarini, C Leonardi, A Cappelletti… - International Journal of …, 2019 - Elsevier
This paper presents the co-design process of a wearable device for rock climbing, an
extreme sport that requires high physical, emotional, and cognitive involvement. From the …