Gaming sexism: Gender and identity in the era of casual video games
AC Cote - Gaming Sexism, 2020 - degruyter.com
When the Nintendo Wii was released in 2006, it ushered forward a new era of casual
gaming in which video games appealed to not just the stereotypical hardcore male gamer …
gaming in which video games appealed to not just the stereotypical hardcore male gamer …
Privilege, power, and Dungeons & Dragons: How systems shape racial and gender identities in tabletop role-playing games
A Garcia - Mind, Culture, and Activity, 2017 - Taylor & Francis
This article takes a cultural-historical approach to analyzing how systems shape the
assumptions, identities, and experiences of their users. Focusing on how the tabletop role …
assumptions, identities, and experiences of their users. Focusing on how the tabletop role …
Learning and role-playing games
This chapter explores the relationship between role-playing games (RPGs) and learning,
broadly construed. It includes both formal educational settings, such as schools; informal …
broadly construed. It includes both formal educational settings, such as schools; informal …
Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons
In game studies, meaningful play is commonly discussed and situated through definition
describing it as the integrated and discernible relationship between player actions and …
describing it as the integrated and discernible relationship between player actions and …
Gaming literacies: Spatiality, materiality, and analog learning in a digital age
A Garcia - Reading Research Quarterly, 2020 - Wiley Online Library
The author explored the literacy practices in tabletop gaming communities. Focusing on the
role of spatiality and materiality in nondigital contexts, this study broadens how literacies …
role of spatiality and materiality in nondigital contexts, this study broadens how literacies …
The critical role of media representations, reduced stigma and increased access in D&D's resurgence
Over the last five years Dungeons and Dragons [D&D](Arneson & Gygax, 1974) has risen in
prominence and popularity with a broadening of its player demographic. Though the game's …
prominence and popularity with a broadening of its player demographic. Though the game's …
[图书][B] Tabletop role-playing therapy: A guide for the clinician game master
MA Connell - 2023 - books.google.com
A comprehensive book explaining “applied RPGs”—using role-playing games
therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) …
therapeutically. Across the globe, therapists are using tabletop roleplaying games (RPG) …
Sociology and role-playing games
This chapter focuses on the sociology of role-playing games (RPGs) will take the variety of
perspectives into account. It aims at interpretivist and constructionist approaches to RPGs …
perspectives into account. It aims at interpretivist and constructionist approaches to RPGs …
Representation and discrimination in role-playing games
A Trammell - Role-Playing Game Studies, 2018 - taylorfrancis.com
Lisa Nakamura's 1995 essay" Race In/For Cyberspace" offers a good starting point for
understanding representation and discrimination in role-playing games (RPG). This chapter …
understanding representation and discrimination in role-playing games (RPG). This chapter …
Transgressive role-play
This chapter examines the violations against role-playing games (RPGs), expectations of
play patterns, and cultural conceptions of role-playing. It discusses the boundedness of play …
play patterns, and cultural conceptions of role-playing. It discusses the boundedness of play …