[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

[HTML][HTML] A systematic review of gamification in e-Health

L Sardi, A Idri, JL Fernández-Alemán - Journal of biomedical informatics, 2017 - Elsevier
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …

Artificial intelligence: the future for diabetes care

S Ellahham - The American journal of medicine, 2020 - Elsevier
Artificial intelligence (AI) is a fast-growing field and its applications to diabetes, a global
pandemic, can reform the approach to diagnosis and management of this chronic condition …

Serious games and the gamification of tourism

F Xu, D Buhalis, J Weber - Tourism management, 2017 - Elsevier
Gamification has become a focus of attention in an increasing number of fields including
business, education, and health care. Through a wide range of applications and support …

Just-in-time adaptive interventions (JITAIs) in mobile health: key components and design principles for ongoing health behavior support

I Nahum-Shani, SN Smith, BJ Spring… - Annals of Behavioral …, 2018 - Springer
Background The just-in-time adaptive intervention (JITAI) is an intervention design aiming to
provide the right type/amount of support, at the right time, by adapting to an individual's …

Gamification in theory and action: A survey

K Seaborn, DI Fels - International Journal of human-computer studies, 2015 - Elsevier
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …

[HTML][HTML] Mobile-health: A review of current state in 2015

BMC Silva, JJPC Rodrigues, I de la Torre Díez… - Journal of biomedical …, 2015 - Elsevier
Health telematics is a growing up issue that is becoming a major improvement on patient
lives, especially in elderly, disabled, and chronically ill. In recent years, information and …

Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps

EA Edwards, J Lumsden, C Rivas, L Steed… - BMJ open, 2016 - bmjopen.bmj.com
Objective Smartphone games that aim to alter health behaviours are common, but there is
uncertainty about how to achieve this. We systematically reviewed health apps containing …

[HTML][HTML] A user-centered model for designing consumer mobile health (mHealth) applications (apps)

R Schnall, M Rojas, S Bakken, W Brown… - Journal of biomedical …, 2016 - Elsevier
Background Mobile technologies are a useful platform for the delivery of health behavior
interventions. Yet little work has been done to create a rigorous and standardized process …

A qualitative study of user perceptions of mobile health apps

W Peng, S Kanthawala, S Yuan, SA Hussain - BMC public health, 2016 - Springer
Background Mobile apps for health exist in large numbers today, but oftentimes, consumers
do not continue to use them after a brief period of initial usage, are averse toward using …