State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
Kinectfusion: Real-time dense surface mapping and tracking
We present a system for accurate real-time mapping of complex and arbitrary indoor scenes
in variable lighting conditions, using only a moving low-cost depth camera and commodity …
in variable lighting conditions, using only a moving low-cost depth camera and commodity …
Investigation of concurrent multiscale topology optimization for designing lightweight macrostructure with high thermal conductivity
Lightweight and high heat conductive solid structures are playing important role in various
fields of engineering. To maximize the design performance for such structures, we …
fields of engineering. To maximize the design performance for such structures, we …
Real-time 3d reconstruction in dynamic scenes using point-based fusion
Real-time or online 3D reconstruction has wide applicability and receives further interest
due to availability of consumer depth cameras. Typical approaches use a moving sensor to …
due to availability of consumer depth cameras. Typical approaches use a moving sensor to …
[PDF][PDF] Scalable real-time volumetric surface reconstruction.
We address the fundamental challenge of scalability for real-time volumetric surface
reconstruction methods. We design a memory efficient, hierarchical data structure for …
reconstruction methods. We design a memory efficient, hierarchical data structure for …
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have
been replaced with programmable vertex and fragment processors. In the near future, the …
been replaced with programmable vertex and fragment processors. In the near future, the …
[图书][B] High performance visualization: Enabling extreme-scale scientific insight
Visualization and analysis tools, techniques, and algorithms have undergone a rapid
evolution in recent decades to accommodate explosive growth in data size and complexity …
evolution in recent decades to accommodate explosive growth in data size and complexity …
Interactive rendering with coherent ray tracing
For almost two decades researchers have argued that ray tracing will eventually become
faster than the rasterization technique that completely dominates todays graphics hardware …
faster than the rasterization technique that completely dominates todays graphics hardware …
[图书][B] Computer science handbook
AB Tucker - 2004 - taylorfrancis.com
When you think about how far and fast computer science has progressed in recent years, it's
not hard to conclude that a seven-year old handbook may fall a little short of the kind of …
not hard to conclude that a seven-year old handbook may fall a little short of the kind of …
Recent advances in volume visualization
K Brodlie, J Wood - Computer Graphics Forum, 2001 - Wiley Online Library
In the past few years, there have been key advances in the three main approaches to the
visualization of volumetric data: isosurfacing, slicing and volume rendering, which together …
visualization of volumetric data: isosurfacing, slicing and volume rendering, which together …