[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - Applied Sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

[HTML][HTML] Children's participation in the design of smart solutions: A literature review

MA Pellegrino, E Roumelioti, M D'Angelo, R Gennari - Smart Cities, 2022 - mdpi.com
Smart solutions are widespread and diversified. Smart cities and smart objects are example
of smart solutions. Their design usually follows certain patterns so that they can detect …

[HTML][HTML] Integrating augmented reality, gamification, and serious games in computer science education

G Lampropoulos, E Keramopoulos, K Diamantaras… - Education …, 2023 - mdpi.com
This study aims to evaluate the impact of using augmented reality, gamification, and serious
games in computer science education. The study presents the development process of an …

Smartphone-based augmented reality for end-user creation of home automations

R Ariano, M Manca, F Paternò… - Behaviour & Information …, 2023 - Taylor & Francis
In the last few years, several end-user tools have been designed to help people who are not
professional developers in programming their smart environments. However, such tools are …

A mobile augmented reality app for creating, controlling, recommending automations in smart homes

A Mattioli, F Paternò - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Automations in the context of smart homes have been adopted more and more frequently;
thus, users should be able to control them and create automations most suitable to their …

[PDF][PDF] Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.

B Göbl, S Kriglstein, H Hlavacs - CSEDU (1), 2021 - pdfs.semanticscholar.org
Conversational interfaces have become a popular approach to human-computer interaction
in recent years. While currently often employed in a business context or as personal …

The ARgus Designer: Supporting experts while conducting user studies of AR/MR applications

H Stefanidi, A Leonidis, M Korozi… - … Symposium on Mixed …, 2022 - ieeexplore.ieee.org
Augmented reality (AR) and mixed reality (MR) applications have gained momentum the
past couple of years among researchers. Even though many approaches have addressed …

When children program intelligent environments: Lessons learned from a serious AR game

E Stefanidi, M Korozi, A Leonidis… - Proceedings of the 20th …, 2021 - dl.acm.org
While the body of research focusing on Intelligent Environments (IEs) programming by
adults is steadily growing, informed insights about children as programmers of such …

Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services

M Andrao, F Balducci, B Breve, F Cena… - … Symposium on End …, 2023 - Springer
The continuously increasing number of connected objects and sensors is opening up the
possibility of introducing automations in many domains to better support people in their …

AR-C&P: A Tangible Programming for Children Based Augmented Reality

D Wang, Y Zhao, S Feng - … of the Tenth International Symposium of …, 2022 - dl.acm.org
Augmented Reality (AR) technology enables continuous visual feedback and varied digital
scenes on the real world. This paper presents AR-C&P, an AR-based tangible programming …