[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
[HTML][HTML] Children's participation in the design of smart solutions: A literature review
Smart solutions are widespread and diversified. Smart cities and smart objects are example
of smart solutions. Their design usually follows certain patterns so that they can detect …
of smart solutions. Their design usually follows certain patterns so that they can detect …
[HTML][HTML] Integrating augmented reality, gamification, and serious games in computer science education
This study aims to evaluate the impact of using augmented reality, gamification, and serious
games in computer science education. The study presents the development process of an …
games in computer science education. The study presents the development process of an …
Smartphone-based augmented reality for end-user creation of home automations
In the last few years, several end-user tools have been designed to help people who are not
professional developers in programming their smart environments. However, such tools are …
professional developers in programming their smart environments. However, such tools are …
A mobile augmented reality app for creating, controlling, recommending automations in smart homes
A Mattioli, F Paternò - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Automations in the context of smart homes have been adopted more and more frequently;
thus, users should be able to control them and create automations most suitable to their …
thus, users should be able to control them and create automations most suitable to their …
[PDF][PDF] Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.
Conversational interfaces have become a popular approach to human-computer interaction
in recent years. While currently often employed in a business context or as personal …
in recent years. While currently often employed in a business context or as personal …
The ARgus Designer: Supporting experts while conducting user studies of AR/MR applications
H Stefanidi, A Leonidis, M Korozi… - … Symposium on Mixed …, 2022 - ieeexplore.ieee.org
Augmented reality (AR) and mixed reality (MR) applications have gained momentum the
past couple of years among researchers. Even though many approaches have addressed …
past couple of years among researchers. Even though many approaches have addressed …
When children program intelligent environments: Lessons learned from a serious AR game
While the body of research focusing on Intelligent Environments (IEs) programming by
adults is steadily growing, informed insights about children as programmers of such …
adults is steadily growing, informed insights about children as programmers of such …
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services
The continuously increasing number of connected objects and sensors is opening up the
possibility of introducing automations in many domains to better support people in their …
possibility of introducing automations in many domains to better support people in their …
AR-C&P: A Tangible Programming for Children Based Augmented Reality
D Wang, Y Zhao, S Feng - … of the Tenth International Symposium of …, 2022 - dl.acm.org
Augmented Reality (AR) technology enables continuous visual feedback and varied digital
scenes on the real world. This paper presents AR-C&P, an AR-based tangible programming …
scenes on the real world. This paper presents AR-C&P, an AR-based tangible programming …