[HTML][HTML] Developing theory-driven, evidence-based serious games for health: framework based on research community insights

S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …

Serious games for emotional intelligence's skills development for inner balance and quality of life: A literature review

C Papoutsi, AS Drigas, C Skianis - Retos: nuevas tendencias en …, 2022 - dialnet.unirioja.es
El uso de tecnologías para desarrollar juegos serios para la potenciación de las habilidades
en el espectro de la inteligencia emocional es de suma importancia y ha dado lugar …

[HTML][HTML] Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? A meta-analysis

A DeSmet, D Thompson, T Baranowski… - Journal of medical …, 2016 - jmir.org
Background: Serious digital games can be effective at changing healthy lifestyles, but large
differences in their effectiveness exist. The extent of user involvement in game design may …

Enabling genuine participation in co-design with young people with learning disabilities

S Raman, T French - CoDesign, 2022 - Taylor & Francis
This paper shares key learnings and emerging principles on ways of enabling genuine
participation from young people with learning disabilities in co-design. Reviewing previous …

[HTML][HTML] Designing for meaningful social interaction in digital serious games

X Fonseca, G Slingerland, S Lukosch, F Brazier - Entertainment Computing, 2021 - Elsevier
Digital serious games have shown to be effective in promoting citizen engagement and
social interaction. The reasons for their success are, however, unknown. This paper …

Gaming for the energy transition. Experimenting and learning in co-designing a serious game prototype

K Gugerell, C Zuidema - Journal of Cleaner Production, 2017 - Elsevier
Experimenting and learning are increasingly considered as means to innovate governance
approaches for pursuing a more sustainable society. Learning and experimenting can …

[HTML][HTML] Serious games and citizen science; from parallel pathways to greater synergies

EN Speelman, E Escano, D Marcos, N Becu - Current Opinion in …, 2023 - Elsevier
Highlights•The field of citizen science and serious games gained traction in recent
years.•The two fields have been on seemingly parallel pathways of development.•With the …

Children's emotions and quality of products in participatory game design

R Gennari, A Melonio, D Raccanello… - International journal of …, 2017 - Elsevier
The paper presents an empirical study centred on a participatory game design activity with 8–
10 years old primary-school children, split in different sessions. The study assesses how …

[图书][B] Making deep games: Designing games with meaning and purpose

DC Rusch - 2017 - taylorfrancis.com
Like movies, television, and other preceding forms of media, video games are undergoing a
dynamic shift in its content and perception. While the medium can still be considered in its …

Towards a serious games design framework for people with intellectual disability or autism spectrum disorder

S Tsikinas, S Xinogalos - Education and Information Technologies, 2020 - Springer
Designing serious games (SGs) for people with intellectual disability (ID) and autism
spectrum disorder (ASD), requires proper planning and decision making. In this article, a …