[HTML][HTML] Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

The benefits of playing video games.

I Granic, A Lobel, RCME Engels - American psychologist, 2014 - psycnet.apa.org
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97%
playing for at least one hour per day in the United States. The vast majority of research by …

Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and …

CJ Ferguson - Perspectives on psychological science, 2015 - journals.sagepub.com
The issue of whether video games—violent or nonviolent—“harm” children and adolescents
continues to be hotly contested in the scientific community, among politicians, and in the …

Pathological video game use among youths: a two-year longitudinal study

DA Gentile, H Choo, A Liau, T Sim, D Li, D Fung… - …, 2011 - publications.aap.org
OBJECTIVES: We aimed to measure the prevalence and length of the problem of
pathological video gaming or Internet use, to identify risk and protective factors, to determine …

[HTML][HTML] Learning, attentional control, and action video games

CS Green, D Bavelier - Current biology, 2012 - cell.com
While humans have an incredible capacity to acquire new skills and alter their behavior as a
result of experience, enhancements in performance are typically narrowly restricted to the …

Ergen ve genç erişkinlerde dijital oyun bağımlılığı: Güncel bir bakış

AY Irmak, S Erdoğan - Türk Psikiyatri Dergisi, 2016 - acikerisim.nku.edu.tr
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son
yıllarda evlerde ya da internet/oyun salonlarında, bilgisayar başında gerçekleştirilen sanal …

Toward a taxonomy linking game attributes to learning: An empirical study

WL Bedwell, D Pavlas, K Heyne… - Simulation & …, 2012 - journals.sagepub.com
The serious games community is moving toward research focusing on direct comparisons
between learning outcomes of serious games and those of more traditional training …

[HTML][HTML] Video gaming and children's psychosocial wellbeing: A longitudinal study

A Lobel, RCME Engels, LL Stone, WJ Burk… - Journal of youth and …, 2017 - Springer
The effects of video games on children's psychosocial development remain the focus of
debate. At two timepoints, 1 year apart, 194 children (7.27–11.43 years old; male= 98) …

[HTML][HTML] Gaming well: links between videogames and flourishing mental health

C Jones, L Scholes, D Johnson, M Katsikitis… - Frontiers in …, 2014 - frontiersin.org
This paper is a review of the state of play of research linking videogaming and flourishing,
and explores the role of videogames and technology to improve mental health and well …

The role of psychology in understanding the impact of computer games

E Boyle, TM Connolly, T Hainey - Entertainment computing, 2011 - Elsevier
Over the last 40 years, computer games have become an extremely popular leisure activity
and more recently there has also been interest in the potential of serious games to help in …