Being an avatar “for real”: a survey on virtual embodiment in augmented reality

A Genay, A Lécuyer, M Hachet - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …

A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality

A Mottelson, A Muresan, K Hornbæk… - ACM Transactions on …, 2023 - dl.acm.org
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …

Meeting your virtual twin: Effects of photorealism and personalization on embodiment, self-identification and perception of self-avatars in virtual reality

A Salagean, E Crellin, M Parsons, D Cosker… - Proceedings of the …, 2023 - dl.acm.org
Embodying virtual twins–photorealistic and personalized avatars–will soon be easily
achievable in consumer-grade VR. For the first time, we explored how photorealism and …

Coolmoves: User motion accentuation in virtual reality

K Ahuja, E Ofek, M Gonzalez-Franco, C Holz… - Proceedings of the …, 2021 - dl.acm.org
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …

The impact of avatar and environment congruence on plausibility, embodiment, presence, and the proteus effect in virtual reality

D Mal, E Wolf, N Döllinger, C Wienrich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Many studies show the significance of the Proteus effect for serious virtual reality
applications. The present study extends the existing knowledge by considering the …

Electrotactile feedback applications for hand and arm interactions: A systematic review, meta-analysis, and future directions

P Kourtesis, F Argelaguet, S Vizcay… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Haptic feedback is critical in a broad range of human-machine/computer-interaction
applications. However, the high cost and low portability/wearability of haptic devices remain …

Valid: a perceptually validated virtual avatar library for inclusion and diversity

TD Do, S Zelenty, M Gonzalez-Franco… - Frontiers in Virtual …, 2023 - frontiersin.org
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent
role in the future of social computing. However, as people begin to interact more frequently …

Embodying physics-aware avatars in virtual reality

Y Tao, CY Wang, AD Wilson, E Ofek… - Proceedings of the …, 2023 - dl.acm.org
Embodiment toward an avatar in virtual reality (VR) is generally stronger when there is a
high degree of alignment between the user's and self-avatar's motion. However, one-to-one …

Understanding the effects of hand design on embodiment in virtual reality

J Zhang, M Huang, R Yang, Y Wang, X Tang, J Han… - AI EDAM, 2023 - cambridge.org
Understanding user perceptions of interacting with the virtual world is one of the research
focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to …