The effect of digital game-based learning interventions on cognitive, metacognitive, and affective-motivational learning outcomes in school: A meta-analysis
N Barz, M Benick… - Review of …, 2024 - journals.sagepub.com
Digital game-based learning (DGBL) interventions can be superior to traditional instruction
methods for learning, but previous meta-analyses covered a huge period and included a …
methods for learning, but previous meta-analyses covered a huge period and included a …
A systematic review of quantitative studies on the enjoyment of digital entertainment games
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlapping concepts within PX make it difficult to develop valid measures and a …
various, overlapping concepts within PX make it difficult to develop valid measures and a …
Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …
Fostering intrinsic motivation through avatar identification in digital games
Fostering intrinsic motivation with interactive applications can increase the enjoyment that
people experience when using technology, but can also translate into more invested effort …
people experience when using technology, but can also translate into more invested effort …
Player identification in online games: Validation of a scale for measuring identification in MMORPGs
J Van Looy, C Courtois, M De Vocht - Proceedings of the 3rd …, 2010 - dl.acm.org
In this paper, we present a Player Identification (PI) scale for measuring identification in
MMORPGs. Three main dimensions were derived from the literature (1) Avatar (character) …
MMORPGs. Three main dimensions were derived from the literature (1) Avatar (character) …
Emotional gratification in entertainment experience. Why viewers of movies and television series find it rewarding to experience emotions
A Bartsch - Media Psychology, 2012 - Taylor & Francis
This article presents four studies designed to assess different types of gratifications that can
be associated with the experience of emotions in movie and television audiences …
be associated with the experience of emotions in movie and television audiences …
Fear and loathing in VR: the emotional and physiological effects of immersive games
Compared to traditional screen-based media, virtual reality (VR) generally leads to stronger
feelings of presence. The current study aimed to investigate whether playing games in VR …
feelings of presence. The current study aimed to investigate whether playing games in VR …
Interactive narratives: Processes and outcomes in user-directed stories
MC Green, KM Jenkins - Journal of Communication, 2014 - academic.oup.com
Interactive narratives are stories that allow readers to determine the direction of the plot,
often at key decision points. Unanswered questions remain about the types of psychological …
often at key decision points. Unanswered questions remain about the types of psychological …
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims
A Gabbiadini, P Riva, L Andrighetto, C Volpato… - PLoS one, 2016 - journals.plos.org
Empathy—putting oneself in another's shoes—has been described as the “social glue” that
holds society together. This study investigates how exposure to sexist video games can …
holds society together. This study investigates how exposure to sexist video games can …
Nature documentaries, connectedness to nature, and pro-environmental behavior
We investigate the effects of nature documentaries on pro-environmental cognition and
behavior. Of central interest is the concept of connectedness to nature, which describes an …
behavior. Of central interest is the concept of connectedness to nature, which describes an …