[HTML][HTML] Past, present, and future of EEG-based BCI applications

K Värbu, N Muhammad, Y Muhammad - Sensors, 2022 - mdpi.com
An electroencephalography (EEG)-based brain–computer interface (BCI) is a system that
provides a pathway between the brain and external devices by interpreting EEG. EEG …

[HTML][HTML] Noninvasive electroencephalography equipment for assistive, adaptive, and rehabilitative brain–computer interfaces: a systematic literature review

N Jamil, AN Belkacem, S Ouhbi, A Lakas - Sensors, 2021 - mdpi.com
Humans interact with computers through various devices. Such interactions may not require
any physical movement, thus aiding people with severe motor disabilities in communicating …

HS-CNN: a CNN with hybrid convolution scale for EEG motor imagery classification

G Dai, J Zhou, J Huang, N Wang - Journal of neural engineering, 2020 - iopscience.iop.org
Objective. Electroencephalography (EEG) motor imagery classification has been widely
used in healthcare applications such as mobile assistive robots and post-stroke …

EEG-based BCI and video games: a progress report

B Kerous, F Skola, F Liarokapis - Virtual Reality, 2018 - Springer
This paper presents a systematic review of electroencephalography (EEG)-based brain–
computer interfaces (BCIs) used in the video games, a vibrant field of research that touches …

[HTML][HTML] Consumer-grade EEG devices: are they usable for control tasks?

R Maskeliunas, R Damasevicius, I Martisius… - PeerJ, 2016 - peerj.com
We present the evaluation of two well-known, low-cost consumer-grade EEG devices: the
Emotiv EPOC and the Neurosky MindWave. Problems with using the consumer-grade EEG …

[HTML][HTML] A review of brain-computer interface games and an opinion survey from researchers, developers and users

M Ahn, M Lee, J Choi, SC Jun - Sensors, 2014 - mdpi.com
In recent years, research on Brain-Computer Interface (BCI) technology for healthy users
has attracted considerable interest, and BCI games are especially popular. This study …

Games, gameplay, and BCI: the state of the art

D Marshall, D Coyle, S Wilson… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Brain-computer interfaces (BCIs) and basic computer games have been interconnected
since BCI development began, exploiting gameplay elements as a means of enhancing …

Wearable brain–computer interface instrumentation for robot-based rehabilitation by augmented reality

P Arpaia, L Duraccio, N Moccaldi… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
An instrument for remote control of the robot by wearable brain-computer interface (BCI) is
proposed for rehabilitating children with attention-deficit/hyperactivity disorder (ADHD) …

[PDF][PDF] A prototype SSVEP based real time BCI gaming system

I Martišius, R Damaševičius - Computational intelligence …, 2016 - downloads.hindawi.com
Although brain-computer interface technology is mainly designed with disabled people in
mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality …

Electroencephalogram and physiological signal analysis for assessing flow in games

R Berta, F Bellotti, A De Gloria… - … Intelligence and AI …, 2013 - ieeexplore.ieee.org
Passive brain-computer interaction (BCI) can provide useful information to understand a
user's state and anticipate intentions, which is needed to support adaptivity and …