A review of eye-tracking applications as tools for training

JL Rosch, JJ Vogel-Walcutt - Cognition, technology & work, 2013 - Springer
Substantial literature exists regarding how eye-tracking systems can be used to measure
cognitive load and how these measurements can be useful for adapting training in real time …

Near‐eye display and tracking technologies for virtual and augmented reality

GA Koulieris, K Akşit, M Stengel… - Computer Graphics …, 2019 - Wiley Online Library
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …

Gaze-based human–computer interaction for museums and exhibitions: technologies, Applications and Future Perspectives

P Dondi, M Porta - Electronics, 2023 - mdpi.com
Eye tracking technology is now mature enough to be exploited in various areas of human–
computer interaction. In this paper, we consider the use of gaze-based communication in …

Improving dwell-based gaze typing with dynamic, cascading dwell times

ME Mott, S Williams, JO Wobbrock… - Proceedings of the 2017 …, 2017 - dl.acm.org
We present cascading dwell gaze typing, a novel approach to dwell-based eye typing that
dynamically adjusts the dwell time of keys in an on-screen keyboard based on the likelihood …

Exploration of hands-free text entry techniques for virtual reality

X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …

Eye gaze tracking for human computer interaction

H Drewes - 2010 - edoc.ub.uni-muenchen.de
With a growing number of computer devices around us, and the increasing time we spend
for interacting with such devices, we are strongly interested in finding new interaction …

Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions

W Xu, HN Liang, Y Zhao, T Zhang, D Yu… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we present a case for text entry using a circular keyboard layout for mobile
head-mounted displays (HMDs) that is dwell-free and does not require users to hold a …

itext: Hands-free text entry on an imaginary keyboard for augmented reality systems

X Lu, D Yu, HN Liang, J Goncalves - The 34th Annual ACM Symposium …, 2021 - dl.acm.org
Text entry is an important and frequent task in interactive devices including augmented
reality head-mounted displays (AR HMDs). In current AR HMDs, there are still two main …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …

Hgaze typing: Head-gesture assisted gaze typing

W Feng, J Zou, A Kurauchi, CH Morimoto… - ACM Symposium on eye …, 2021 - dl.acm.org
This paper introduces a bi-modal typing interface, HGaze Typing, which combines the
simplicity of head gestures with the speed of gaze inputs to provide efficient and comfortable …