Evaluating mixed and augmented reality: A systematic literature review (2009-2019)
We present a systematic review of 45S papers that report on evaluations in mixed and
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …
augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 …
A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …
each with individual strengths and limitations in terms of the considered task, context, and …
Exploration of hands-free text entry techniques for virtual reality
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …
available hands-free techniques, which allow users to carry out text entry when users' hands …
Biomove: Biometric user identification from human kinesiological movements for virtual reality systems
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …
Radi-eye: Hands-free radial interfaces for 3d interaction using gaze-activated head-crossing
L Sidenmark, D Potts, B Bapisch… - Proceedings of the 2021 …, 2021 - dl.acm.org
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …
[HTML][HTML] Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality …
Background: Although full-body seated exercises have been studied in a wide range of
settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to …
settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to …
Investigating smartphone-based pan and zoom in 3D data spaces in augmented reality
W Büschel, A Mitschick, T Meyer… - Proceedings of the 21st …, 2019 - dl.acm.org
In this paper, we investigate mobile devices as interactive controllers to support the
exploration of 3D data spaces in head-mounted Augmented Reality (AR). In future mobile …
exploration of 3D data spaces in head-mounted Augmented Reality (AR). In future mobile …
An exploration of hands-free text selection for virtual reality head-mounted displays
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
Holobar: Rapid command execution for head-worn ar exploiting around the field-of-view interaction
Inefficient menu interfaces lead to system and application commands being tedious to
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
Evaluation of hands-free VR interaction methods during a Fitts' task: Efficiency and Effectiveness
Currently, it is standard to use tracked handheld controllers for interaction in immersive
virtual reality (VR). However, since VR interactions are becoming more natural with hand …
virtual reality (VR). However, since VR interactions are becoming more natural with hand …