[图书][B] Game science in hybrid learning spaces

S Arnab - 2020 - taylorfrancis.com
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of
game-based approaches and interventions in response to the blurring of boundaries …

Pervasive learning games: Explorations of hybrid educational gamescapes

S Thomas - Simulation & Gaming, 2006 - journals.sagepub.com
Pervasive gaming has tremendous potential as a learning tool and represents an interesting
development in the field of video games and education. The literature surrounding video …

[PDF][PDF] M-learning and student engagement: Factors that support students' engagement in m-learning

R Martin - 2011 - core.ac.uk
Mobile learning (m-learning) is learning that takes place in a variety of contexts, within and
beyond traditional learning environments, utilising any type of mobile device. The availability …

From theory to practice: on designing a pervasive learning game

S Thomas - Fourth Annual IEEE International Conference on …, 2006 - ieeexplore.ieee.org
This paper moves the discussion of pervasive learning from the domain of theory into the
domain of practice. It provides an overview of a model of pervasive learning and discusses …

[图书][B] Interactive digital television for literacy and numeracy learning

J Attewell, M Kambouri - 2007 - academia.edu
You are welcome to copy this publication for internal use within your organisation.
Otherwise, no part of this publication may be reproduced, stored in a retrieval system, or …

Examining the Determinants of the Use of Mobile Technologies for Academic Purposes by Instructors and Students in Higher Education in Saudi Arabia

A Alshehri - 2017 - unsworks.unsw.edu.au
The objective of the current study was to explore the determinants of mobile technology use
by lecturers and students in tertiary education settings. This chapter examines the factors …

[PDF][PDF] Bare Demo of IEEEtran. cls for Conferences

M Shell, H Simpson, J Kirk, M Scott - 2007 - ndss-symposium.org
Bare Demo of IEEEtran.cls for Conferences Page 1 Bare Demo of IEEEtran.cls for
Conferences Michael Shell Georgia Institute of Technology someemail@somedomain.com …

[引用][C] Making playful learning visible

S Thomas, J Bradburne - 2005 - phase two research report

[引用][C] Jogos Educativos num Ambiente Pervasivo

SAL Vázquez, C Geyer

[引用][C] Characteristics and Project of Pervasive Games

SAL Vázquez, FF Bernardon, C Geyer - complexity