Avatar creation in virtual worlds: Behaviors and motivations
Avatar creation has become common for people to participate and interact in virtual worlds.
Using an online survey (N= 244), we investigated both the behavioral characteristics and …
Using an online survey (N= 244), we investigated both the behavioral characteristics and …
Factors affecting avatar customization behavior in virtual environments
S Wu, L Xu, Z Dai, Y Pan - Electronics, 2023 - mdpi.com
This research aims to examine the psychology and behavior of users when customizing
avatars from the standpoint of user experience and to provide constructive contributions to …
avatars from the standpoint of user experience and to provide constructive contributions to …
My avatar and I. A study on avatars, personality traits, self-attributes, and their perceived importance
E Fokides - Journal of Ambient Intelligence and Humanized …, 2021 - Springer
The study's objective was to examine the effects of gender, personality traits, and self-views
on self-representation through avatars. The importance users attach to self-attributes was …
on self-representation through avatars. The importance users attach to self-attributes was …
Does avatar design in educational games promote a positive emotional experience among learners?
K Segaran, AZ Mohamad Ali… - E-learning and Digital …, 2021 - journals.sagepub.com
Virtual learning companions, such as avatars, have shown significant potential in assisting
learners—particularly in the Digital Game-Based Learning (DGBL) condition. Since there …
learners—particularly in the Digital Game-Based Learning (DGBL) condition. Since there …
Mediating effects of avatar realism on motivation in game based learning-review
Virtual environments and digital games are being increasingly used as educational tools in
current education settings. For the past few decades there were tremendous amount of …
current education settings. For the past few decades there were tremendous amount of …
[PDF][PDF] Mediated Touch: Exploring embodied design for remote presence
P Strohmeier, I Kamphof - Proceedings of the International …, 2014 - embodimentlabs.org
In this paper, we present a novel telepresence system, which consists of audio, video,
haptic, and kinetic modules. The haptic and kinetic modules allow us to explore mediated …
haptic, and kinetic modules. The haptic and kinetic modules allow us to explore mediated …
Virtual laboratory for promoting engagement and complex learning
The intellectual demands of the 21st century require more advanced skills. Students,
workers, and citizens must be able to solve multifaceted problems. Learning to solve …
workers, and citizens must be able to solve multifaceted problems. Learning to solve …
[DOC][DOC] Virtual Agents' Support For Practical Laboratory Activities
FS Sgobbi, LMR Tarouco… - 5th European Immersive …, 2015 - researchgate.net
Although education has always been present in people's lives, it has changed over time.
Centuries ago children had a tutor to guide them in learning the arts of science, philosophy …
Centuries ago children had a tutor to guide them in learning the arts of science, philosophy …
Acti-Plan: Appropriation of ICT Resources for Pre-Service Teachers' Teaching Practice in Immersive Virtual Worlds
MGB Quintana, CL Valenzuela - International Journal of Knowledge …, 2014 - igi-global.com
Two 3D-learning environments in SecondLife and OpenSim have been developed as part of
a grant project called TYMMI-Technology and Pedagogical Models in Immersive Worlds …
a grant project called TYMMI-Technology and Pedagogical Models in Immersive Worlds …
Does Uncanny Valley Exist in Virtual Fitting from Customer Perceptions?
NY Dik - Available at SSRN 4236079 - papers.ssrn.com
In this work we identify a missing research direction for uncanny valley in virtual fitting. Many
empirical works demonstrate the positive relationship between customer perception and …
empirical works demonstrate the positive relationship between customer perception and …