Avatar creation in virtual worlds: Behaviors and motivations

H Lin, H Wang - Computers in Human Behavior, 2014 - Elsevier
Avatar creation has become common for people to participate and interact in virtual worlds.
Using an online survey (N= 244), we investigated both the behavioral characteristics and …

Factors affecting avatar customization behavior in virtual environments

S Wu, L Xu, Z Dai, Y Pan - Electronics, 2023 - mdpi.com
This research aims to examine the psychology and behavior of users when customizing
avatars from the standpoint of user experience and to provide constructive contributions to …

My avatar and I. A study on avatars, personality traits, self-attributes, and their perceived importance

E Fokides - Journal of Ambient Intelligence and Humanized …, 2021 - Springer
The study's objective was to examine the effects of gender, personality traits, and self-views
on self-representation through avatars. The importance users attach to self-attributes was …

Does avatar design in educational games promote a positive emotional experience among learners?

K Segaran, AZ Mohamad Ali… - E-learning and Digital …, 2021 - journals.sagepub.com
Virtual learning companions, such as avatars, have shown significant potential in assisting
learners—particularly in the Digital Game-Based Learning (DGBL) condition. Since there …

Mediating effects of avatar realism on motivation in game based learning-review

K Segaran, AZM Ali, WH Tan - Online Journal for TVET …, 2019 - publisher.uthm.edu.my
Virtual environments and digital games are being increasingly used as educational tools in
current education settings. For the past few decades there were tremendous amount of …

[PDF][PDF] Mediated Touch: Exploring embodied design for remote presence

P Strohmeier, I Kamphof - Proceedings of the International …, 2014 - embodimentlabs.org
In this paper, we present a novel telepresence system, which consists of audio, video,
haptic, and kinetic modules. The haptic and kinetic modules allow us to explore mediated …

Virtual laboratory for promoting engagement and complex learning

L Tibola, G Voss, B Avila, L Tarouco… - E-Learn: World …, 2014 - learntechlib.org
The intellectual demands of the 21st century require more advanced skills. Students,
workers, and citizens must be able to solve multifaceted problems. Learning to solve …

[DOC][DOC] Virtual Agents' Support For Practical Laboratory Activities

FS Sgobbi, LMR Tarouco… - 5th European Immersive …, 2015 - researchgate.net
Although education has always been present in people's lives, it has changed over time.
Centuries ago children had a tutor to guide them in learning the arts of science, philosophy …

Acti-Plan: Appropriation of ICT Resources for Pre-Service Teachers' Teaching Practice in Immersive Virtual Worlds

MGB Quintana, CL Valenzuela - International Journal of Knowledge …, 2014 - igi-global.com
Two 3D-learning environments in SecondLife and OpenSim have been developed as part of
a grant project called TYMMI-Technology and Pedagogical Models in Immersive Worlds …

Does Uncanny Valley Exist in Virtual Fitting from Customer Perceptions?

NY Dik - Available at SSRN 4236079 - papers.ssrn.com
In this work we identify a missing research direction for uncanny valley in virtual fitting. Many
empirical works demonstrate the positive relationship between customer perception and …