Gamification-as-innovation: a review
FM AlSaad, CM Durugbo - International Journal of Innovation and …, 2021 - World Scientific
Gamification is a paradigm and process innovation premised on applying game mechanics
to non-game settings with benefits of creative games designs and disruptive effects …
to non-game settings with benefits of creative games designs and disruptive effects …
Gamification reloaded: Current and future trends in gamification science
A Mazarakis - I-com, 2021 - degruyter.com
Gamification can help to increase motivation for various activities. As a fundamental concept
in HCI, gamification has connections with various fields involving mixed reality, health care …
in HCI, gamification has connections with various fields involving mixed reality, health care …
The role of customer experience in the effect of online flow state on customer loyalty
Purpose The Internet revolution has radically changed the means of conducting business all
over the world in the past few decades. The digital medium enables consumers worldwide to …
over the world in the past few decades. The digital medium enables consumers worldwide to …
Больше, чем просто средство: новый подход к пониманию геймификации
АС Ветушинский - Социология власти, 2020 - cyberleninka.ru
В статье предлагается новый подход к осмыслению геймификации. Его особенность
заключается в учете критики, высказанной в адрес геймификации к настоящему …
заключается в учете критики, высказанной в адрес геймификации к настоящему …
Clear sanctions, vague rewards: how China's social credit system currently defines" good" and" bad" behavior
China's Social Credit System (SCS, 社会信用体系 or shehui xinyong tixi) is expected to
become the first digitally-implemented nationwide scoring system with the purpose to rate …
become the first digitally-implemented nationwide scoring system with the purpose to rate …
Gamification and customer experience in online retail: A qualitative study focusing on ethical perspective
This paper aims to investigate the effect of gamification in engaging and motivating
consumers for online shopping and also the use of gamification to enhance sales. Moreover …
consumers for online shopping and also the use of gamification to enhance sales. Moreover …
Adaptive and personalized gamification designs: Call for action and future research
S Schöbel, M Schmidt-Kraepelin… - AIS Transactions on …, 2021 - aisel.aisnet.org
Gamification refers to the use of game-like elements in non-entertainment contexts to make
activities more engaging and enjoyable to improve utilitarian outcomes. The gamification …
activities more engaging and enjoyable to improve utilitarian outcomes. The gamification …
[HTML][HTML] A conceptual framework for understanding and identifying gamblified experiences
Gamblification, ie the use of gambling as a tool to influence consumer decision-making, has
most recently been associated with the monetisation of digital games. Yet, despite such …
most recently been associated with the monetisation of digital games. Yet, despite such …
[HTML][HTML] Suspicious trading in nonfungible tokens (NFTs)
I Sifat, SA Tariq, D van Donselaar - Information & Management, 2024 - Elsevier
This paper employs a three-pronged approach to examine price patterns in a substantial
chunk of trades in nonfungible token (NFT) transactions to identify suspicious trading …
chunk of trades in nonfungible token (NFT) transactions to identify suspicious trading …
[PDF][PDF] Dynamic personalization of gameful interactive systems
GF Tondello - 2019 - core.ac.uk
Gameful design, the process of creating a system with affordances for gameful experiences,
can be used to increase user engagement and enjoyment of digital interactive systems. It …
can be used to increase user engagement and enjoyment of digital interactive systems. It …