Usability of a multimodal video game to improve navigation skills for blind children

J Sánchez, M Saenz, JM Garrido - ACM Transactions on Accessible …, 2010 - dl.acm.org
This work presents an evaluative study on the usability of a haptic device together with a
sound-based video game for the development and use of orientation and mobility (O&M) …

Metro navigation for the blind

J Sánchez, M Sáenz - Computers & Education, 2010 - Elsevier
This study evaluates the impact of using the software program AudioMetro, a tool that
supports the orientation and mobility of people who are blind in the Metro system of …

Enhancing navigation skills through audio gaming

J Sánchez, M Sáenz, A Pascual-Leone… - CHI'10 Extended …, 2010 - dl.acm.org
We present the design, development and initial cognitive evaluation of an Audio-based
Environment Simulator (AbES). This software allows a blind user to navigate through a …

[PDF][PDF] Modelo de desarrollo de aplicaciones móviles basadas en videojuegos para la navegación de personas ciegas

J Sánchez, L Guerrero, M Sáenz… - Nuevas ideas en …, 2009 - academia.edu
Existe una necesidad real de contar con sistemas para que personas con discapacidad
visual mejoren las habilidades de movilidad y orientación, es especial para que los niños …

[PDF][PDF] A usability evaluation of multimodal metaphors for customer knowledge management

M Alotaibi, D Rigas - International Journal of Computers and …, 2008 - universitypress.org.uk
Many factors explain why customers are reluctant to exchange knowledge, but this paper
places emphasis on the influence of designing interactive interfaces. The paper describes …

How efficient is it to communicate customer knowledge with the aid of audio-visual metaphors?

M Alotaibi, D Rigas - Knowledge-Based Software Engineering, 2008 - ebooks.iospress.nl
The shift in customer role from a source of revenue to a source of innovation has resulted in
an increased demand for a direct interaction with customers, via more advanced and real …

[PDF][PDF] How satisfactory is it to communicate customer knowledge with the aid of multimodal interaction metaphors?

M Alotaibi, D Rigas - Proceedings of the 8th WSEAS International …, 2009 - researchgate.net
The purpose of this paper was to examine the implications of employing multimodal
interaction metaphors in Electronic Customer Knowledge Management Systems (E-CKMS) …

THE ROLE OF AUDIO-VISUAL METAPHORS IN AIDING THE COMMUNICATION OF CUSTOMER KNOWLEDGE-User Satisfaction Prespective

DI Rigas, MB Alotaibi - International Conference on E-business, 2008 - scitepress.org
The purpose of this paper was to examine the implications of employing multimodal user
interaction in Electronic Customer Knowledge Management Systems (E-CKMS). There are …

[PDF][PDF] Desarrollo de habilidades de navegación a través de videojuegos basados en audio

J Sánchez, A Pascual-Leone, M Saenz… - Santiago, Chile, and …, 2014 - academia.edu
Presentamos el diseño, desarrollo y evaluación cognitiva inicial de un simulador basado en
audio de un ambiente (AbES). Este software permite que un usuario ciego navegue a través …

Proactive versus multimodal online help: An empirical study

J Simonin, N Carbonell - Adaptive Hypermedia and Adaptive Web-Based …, 2008 - Springer
Two groups of 8 participants experimented two enhancements of standard online help for
the general public during one hour: adaptive proactive (AP) assistance and multimodal user …