Smart wearable systems: Current status and future challenges
M Chan, D Estève, JY Fourniols, C Escriba… - Artificial intelligence in …, 2012 - Elsevier
OBJECTIVE: Extensive efforts have been made in both academia and industry in the
research and development of smart wearable systems (SWS) for health monitoring (HM) …
research and development of smart wearable systems (SWS) for health monitoring (HM) …
An insight into smartphone-based assistive solutions for visually impaired and blind people: issues, challenges and opportunities
Blind people are confronting a number of challenges in performing activities of daily life such
as reading labels on a product, identification of currency notes, exploring unknown spaces …
as reading labels on a product, identification of currency notes, exploring unknown spaces …
Human-centered AI: The role of Human-centered Design Research in the development of AI
J Auernhammer - 2020 - dl.designresearchsociety.org
Artificial Intelligence has the tremendous potential to produce progress and innovation in
society. Designing AI for people has been expressed as essential for societal well-being and …
society. Designing AI for people has been expressed as essential for societal well-being and …
Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review
S Parsons - Educational Research Review, 2016 - Elsevier
Virtual Reality (VR) technologies have shown potential for learning and assessment for
children, adolescents, and adults with autism. Much of the research in this area has taken a …
children, adolescents, and adults with autism. Much of the research in this area has taken a …
Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism
S Parsons - International Journal of Child-Computer Interaction, 2015 - Elsevier
Abstract Children with Autism Spectrum Disorders (ASD) find it difficult to engage in
reciprocal, shared behaviours and technology could be particularly helpful in supporting …
reciprocal, shared behaviours and technology could be particularly helpful in supporting …
“Why are you playing games? You are a girl!”: Exploring gender biases in Esports
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …
18 years of ethics in child-computer interaction research: A systematic literature review
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …
A review of contemporary work on the ethics of ambient assisted living technologies for people with dementia
Ambient assisted living (AAL) technologies can provide assistance and support to persons
with dementia. They might allow them the possibility of living at home for longer whilst …
with dementia. They might allow them the possibility of living at home for longer whilst …
Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users
As Information and Communication Technologies (ICTs) become more diffuse, developers
and designers need to consider a growing diversity of users including people with …
and designers need to consider a growing diversity of users including people with …
Exploring interaction fidelity in virtual reality: Object manipulation and whole-body movements
High degrees of interaction fidelity (IF) in virtual reality (VR) are said to improve user
experience and immersion, but there is also evidence of low IF providing comparable …
experience and immersion, but there is also evidence of low IF providing comparable …