Smart wearable systems: Current status and future challenges

M Chan, D Estève, JY Fourniols, C Escriba… - Artificial intelligence in …, 2012 - Elsevier
OBJECTIVE: Extensive efforts have been made in both academia and industry in the
research and development of smart wearable systems (SWS) for health monitoring (HM) …

An insight into smartphone-based assistive solutions for visually impaired and blind people: issues, challenges and opportunities

A Khan, S Khusro - Universal Access in the Information Society, 2021 - Springer
Blind people are confronting a number of challenges in performing activities of daily life such
as reading labels on a product, identification of currency notes, exploring unknown spaces …

Human-centered AI: The role of Human-centered Design Research in the development of AI

J Auernhammer - 2020 - dl.designresearchsociety.org
Artificial Intelligence has the tremendous potential to produce progress and innovation in
society. Designing AI for people has been expressed as essential for societal well-being and …

Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review

S Parsons - Educational Research Review, 2016 - Elsevier
Virtual Reality (VR) technologies have shown potential for learning and assessment for
children, adolescents, and adults with autism. Much of the research in this area has taken a …

Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism

S Parsons - International Journal of Child-Computer Interaction, 2015 - Elsevier
Abstract Children with Autism Spectrum Disorders (ASD) find it difficult to engage in
reciprocal, shared behaviours and technology could be particularly helpful in supporting …

“Why are you playing games? You are a girl!”: Exploring gender biases in Esports

D Madden, Y Liu, H Yu, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …

18 years of ethics in child-computer interaction research: A systematic literature review

M Van Mechelen, GE Baykal, C Dindler… - Proceedings of the …, 2020 - dl.acm.org
Recent years have seen growing interest in'ethics' within the Child-Computer Interaction
(CCI) community. In this paper, we take stock of 18 years of CCI research by conducting a …

A review of contemporary work on the ethics of ambient assisted living technologies for people with dementia

P Novitzky, AF Smeaton, C Chen, K Irving… - … and engineering ethics, 2015 - Springer
Ambient assisted living (AAL) technologies can provide assistance and support to persons
with dementia. They might allow them the possibility of living at home for longer whilst …

Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users

C Putnam, M Dahman, E Rose, J Cheng… - ACM Transactions on …, 2016 - dl.acm.org
As Information and Communication Technologies (ICTs) become more diffuse, developers
and designers need to consider a growing diversity of users including people with …

Exploring interaction fidelity in virtual reality: Object manipulation and whole-body movements

K Rogers, J Funke, J Frommel, S Stamm… - Proceedings of the 2019 …, 2019 - dl.acm.org
High degrees of interaction fidelity (IF) in virtual reality (VR) are said to improve user
experience and immersion, but there is also evidence of low IF providing comparable …