A review of human performance models for prediction of driver behavior and interactions with in-vehicle technology

J Park, M Zahabi - Human factors, 2024 - journals.sagepub.com
Objective This study investigated the use of human performance modeling (HPM) approach
for prediction of driver behavior and interactions with in-vehicle technology. Background …

Modeling of stimulus-response secondary tasks with different modalities while driving in a computational cognitive architecture

H Jeong, Y Liu - Driving Assessment Conference, 2017 - pubs.lib.uiowa.edu
This paper introduces a computational human performance model based upon the
queueing network cognitive architecture to predict driver's eye glances and workload for four …

A computer-aided usability testing tool for in-vehicle infotainment systems

F Feng, Y Liu, Y Chen - Computers & Industrial Engineering, 2017 - Elsevier
This paper describes the development of a computer-aided engineering (CAE) software
toolkit for designers of in-vehicle infotainment systems to predict and benchmark the system …

Computational Modeling of Finger Swipe Gestures on Touchscreen: Application of Fitts' Law in 3D Space

H Jeong, Y Liu - Proceedings of the Human Factors and …, 2016 - journals.sagepub.com
Although swiping (also called flicking) is one of the commonly used touchscreen gestures,
few modeling studies have been conducted. In this paper, a computational model that …

Development of an integrated simulation system for design of speech-centric multimodal human-machine interfaces in an automotive cockpit environment

Y Chen, B Tonshal, J Rankin… - … and Information in …, 2016 - asmedigitalcollection.asme.org
In the past two decades, various CAE technologies and tools have been developed for
design, development and specification of the graphical user interface (GUI) of consumer …

Development of a computational cognitive model for in-vehicle speech interfaces

H Jeong, Y Liu - IIE Annual Conference. Proceedings, 2017 - search.proquest.com
Over the past decades, a variety of in-vehicle speech interfaces have been developed as
both research prototypes and commercial applications. While many human subject studies …

Modeling touchscreen pinch and spread gestures in a computational cognitive architecture

H Jeong, Y Liu - IIE Annual Conference. Proceedings, 2017 - search.proquest.com
This paper describes a computational model of touchscreen gestures that focuses on
pinching and spreading with thumb and index fingers, based upon the Queueing Network …

Queuing Network Modeling of Human Multitask Performance and its Application to Usability Testing of In-Vehicle Infotainment Systems.

R Feng - 2015 - deepblue.lib.umich.edu
Human performance of a primary continuous task (eg, steering a vehicle) and a secondary
discrete task (eg, tuning radio stations) simultaneously is a common scenario in many …

Computational modeling and experimental research on touchscreen gestures, audio/speech interaction, and driving

H Jeong - 2018 - deepblue.lib.umich.edu
As humans are exposed to rapidly evolving complex systems, there are growing needs for
humans and systems to use multiple communication modalities such as auditory, vocal (or …

Natural user experience in tertiary driver-car interactions

GV Moorhouse - 2022 - politesi.polimi.it
Under the umbrella term of natural user experience (Ghosh et al., 2017), this research
suggests a four-quadrant framework for the automotive industry to design future vehicles …