Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Grand challenges in immersive analytics

B Ens, B Bach, M Cordeil, U Engelke… - Proceedings of the …, 2021 - dl.acm.org
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …

Pinpointing: Precise head-and eye-based target selection for augmented reality

M Kytö, B Ens, T Piumsomboon, GA Lee… - Proceedings of the …, 2018 - dl.acm.org
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Gaze-supported 3d object manipulation in virtual reality

D Yu, X Lu, R Shi, HN Liang, T Dingler… - Proceedings of the …, 2021 - dl.acm.org
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …

Design and evaluation of interactive small multiples data visualisation in immersive spaces

J Liu, A Prouzeau, B Ens… - 2020 IEEE conference on …, 2020 - ieeexplore.ieee.org
We explore the adaptation of 2D small-multiples visualisation on flat screens to 3D
immersive spaces. We use a" shelves" metaphor for layout of small multiples and consider a …

Expanding the bounds of seated virtual workspaces

M Mcgill, A Kehoe, E Freeman, S Brewster - ACM Transactions on …, 2020 - dl.acm.org
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve
upon existing physical multi-display environments by rendering large, ergonomic virtual …

Towards an understanding of augmented reality extensions for existing 3D data analysis tools

X Wang, L Besançon, D Rousseau, M Sereno… - Proceedings of the …, 2020 - dl.acm.org
We present an observational study with domain experts to understand how augmented
reality (AR) extensions to traditional PC-based data analysis tools can help particle …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Aar: Augmenting a wearable augmented reality display with an actuated head-mounted projector

J Hartmann, YT Yeh, D Vogel - Proceedings of the 33rd Annual ACM …, 2020 - dl.acm.org
Current wearable AR devices create an isolated experience with a limited field of view,
vergence-accommodation conflicts, and difficulty communicating the virtual environment to …