Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …
enables new ways to engage with digital content. Research addressing the opportunities …
Grand challenges in immersive analytics
Immersive Analytics is a quickly evolving field that unites several areas such as
visualisation, immersive environments, and human-computer interaction to support human …
visualisation, immersive environments, and human-computer interaction to support human …
Pinpointing: Precise head-and eye-based target selection for augmented reality
Head and eye movement can be leveraged to improve the user's interaction repertoire for
wearable displays. Head movements are deliberate and accurate, and provide the current …
wearable displays. Head movements are deliberate and accurate, and provide the current …
Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality
F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …
other smart devices, we present BISHARE, a design space of cross-device interactions …
Gaze-supported 3d object manipulation in virtual reality
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
Design and evaluation of interactive small multiples data visualisation in immersive spaces
We explore the adaptation of 2D small-multiples visualisation on flat screens to 3D
immersive spaces. We use a" shelves" metaphor for layout of small multiples and consider a …
immersive spaces. We use a" shelves" metaphor for layout of small multiples and consider a …
Expanding the bounds of seated virtual workspaces
Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve
upon existing physical multi-display environments by rendering large, ergonomic virtual …
upon existing physical multi-display environments by rendering large, ergonomic virtual …
Towards an understanding of augmented reality extensions for existing 3D data analysis tools
We present an observational study with domain experts to understand how augmented
reality (AR) extensions to traditional PC-based data analysis tools can help particle …
reality (AR) extensions to traditional PC-based data analysis tools can help particle …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Aar: Augmenting a wearable augmented reality display with an actuated head-mounted projector
Current wearable AR devices create an isolated experience with a limited field of view,
vergence-accommodation conflicts, and difficulty communicating the virtual environment to …
vergence-accommodation conflicts, and difficulty communicating the virtual environment to …