Random-access neural compression of material textures

K Vaidyanathan, M Salvi, B Wronski… - arXiv preprint arXiv …, 2023 - arxiv.org
The continuous advancement of photorealism in rendering is accompanied by a growth in
texture data and, consequently, increasing storage and memory demands. To address this …

Efficient neural supersampling on a novel gaming dataset

A Mercier, R Erasmus, Y Savani… - Proceedings of the …, 2023 - openaccess.thecvf.com
Real-time rendering for video games has become increasingly challenging due to the need
for higher resolutions, framerates and photorealism. Supersampling has emerged as an …

ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling

J Guo, X Fu, L Lin, H Ma, Y Guo, S Liu… - ACM Transactions on …, 2021 - dl.acm.org
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …

Temporally stable real-time joint neural denoising and supersampling

MM Thomas, G Liktor, C Peters, S Kim… - Proceedings of the …, 2022 - dl.acm.org
Recent advances in ray tracing hardware bring real-time path tracing into reach, and ray
traced soft shadows, glossy reflections, and diffuse global illumination are now common …

A reduced-precision network for image reconstruction

MM Thomas, K Vaidyanathan, G Liktor… - ACM Transactions on …, 2020 - dl.acm.org
Neural networks are often quantized to use reduced-precision arithmetic, as it greatly
improves their storage and computational costs. This approach is commonly used in image …

QuickSRNet: Plain Single-Image Super-Resolution Architecture for Faster Inference on Mobile Platforms

G Berger, M Dhingra, A Mercier… - Proceedings of the …, 2023 - openaccess.thecvf.com
In this work, we present QuickSRNet, an efficient super-resolution architecture for real-time
applications on mobile platforms. Super-resolution clarifies, sharpens, and upscales an …

Adaptive Recurrent Frame Prediction with Learnable Motion Vectors

Z Wu, C Zuo, Y Huo, Y Yuan, Y Peng, G Pu… - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
The utilization of dedicated ray tracing graphics cards has revolutionized the production of
stunning visual effects in real-time rendering. However, the demand for high frame rates and …

Mnss: Neural supersampling framework for real-time rendering on mobile devices

S Yang, Y Zhao, Y Luo, H Wang, H Sun… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Although neural supersampling has achieved great success in various applications for
improving image quality, it is still difficult to apply it to a wide range of real-time rendering …

Stochastic Texture Filtering

M Fajardo, B Wronski, M Salvi, M Pharr - arXiv preprint arXiv:2305.05810, 2023 - arxiv.org
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and
volumes of rendered scenes, and filtered texture lookups are integral to producing high …

Meshlets and How to Shade Them: A Study on Texture‐Space Shading

T Neff, JH Mueller, M Steinberger… - Computer Graphics …, 2022 - Wiley Online Library
Commonly used image‐space layouts of shading points, such as used in deferred shading,
are strictly view‐dependent, which restricts efficient caching and temporal amortization. In …