Are games effective learning tools? A review of educational games
S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …
learning approaches has been building up gradually and in phases, across different …
A scientific foundation of simulation games for the analysis and design of complex systems
Background. The use of simulation games for complex systems analysis and design has
been acknowledged about 50 years ago. However, articles do not combine all salient factors …
been acknowledged about 50 years ago. However, articles do not combine all salient factors …
The digital transformation of work: A relational view
C Rodriguez‐Lluesma, P García‐Ruiz… - Business Ethics, the …, 2021 - Wiley Online Library
Conversation about the current and potential effects of digital technologies on the nature of
work is raging within scholarly and practitioner communities. Artificial intelligence, robotics …
work is raging within scholarly and practitioner communities. Artificial intelligence, robotics …
Understanding continuance intention toward crowdsourcing games: A longitudinal investigation
Given the increasing popularity of gamified crowdsourcing, the study reported here involved
examining determinants of users' continuance intention toward crowdsourcing games, both …
examining determinants of users' continuance intention toward crowdsourcing games, both …
Validity threats in quantitative data collection with games: A narrative survey
D Gundry, S Deterding - Simulation & Gaming, 2019 - journals.sagepub.com
Background. Games are increasingly used to collect scientific data. Some suggest that game
features like high cognitive load may limit the inferences we can draw from such data, yet no …
features like high cognitive load may limit the inferences we can draw from such data, yet no …
Interactivia. ro–A study of a gamification framework using zero-cost tools
It is a fact beyond doubt that humans, irrespective of race, age or gender, love to play,
games being considered a tool for enjoying oneself and relaxing, but also for one's mental …
games being considered a tool for enjoying oneself and relaxing, but also for one's mental …
Fostering sustainable transportation operations through corridor management: A simulation gaming approach
Synchromodality is described as a network of well-synchronised and interconnected
transportation modes. One of the most important advantages of synchromodality is the …
transportation modes. One of the most important advantages of synchromodality is the …
OntoGamif: A modular ontology for integrated gamification
Gamification is known as the use of game design elements in non-game contexts. It has
gained a great interest from both industrials and academics during the last years due to its …
gained a great interest from both industrials and academics during the last years due to its …
Gamification in science: A study of requirements in the context of reproducible research
SS Feger, S Dallmeier-Tiessen, PW Woźniak… - Proceedings of the …, 2019 - dl.acm.org
The need for data preservation and reproducible research is widely recognized in the
scientific community. Yet, researchers often struggle to find the motivation to contribute to …
scientific community. Yet, researchers often struggle to find the motivation to contribute to …
[图书][B] La gamification de la société: Vers un régime du jeu?
Les champs applicatifs de la gamification ou la transposition d'éléments de jeu à des
contextes de non-jeu sont aujourd'hui multiples. Ils s' étendent à la santé, l'éducation, le …
contextes de non-jeu sont aujourd'hui multiples. Ils s' étendent à la santé, l'éducation, le …