An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

Gamification and education: A literature review

I Caponetto, J Earp, M Ott - European conference on games …, 2014 - books.google.com
The term “gamification” is generally used to denote the application of game mechanisms in
non‐gaming environments with the aim of enhancing the processes enacted and the …

Gamification strategy to support self-directed learning in an online learning environment

K Palaniappan, NM Noor - International Journal of Emerging …, 2022 - learntechlib.org
This research measures the effect of gamification on learners' academic performance,
investigate their self-directed learning level within an online gamification learning …

Requirements elicitation techniques: a systematic literature review based on the maturity of the techniques

C Pacheco, I García, M Reyes - IET Software, 2018 - Wiley Online Library
Requirements elicitation is a critical activity that forms part of the requirements engineering
process because it has to discover what the software must do through a solid understanding …

Online and blended entrepreneurship education: a systematic review of applied educational technologies

L Chen, D Ifenthaler, JYK Yau - Entrepreneurship education, 2021 - Springer
The supply and demand of entrepreneurship education at university level commenced in
1938. With the proven entrepreneurial effectiveness in economic development and the …

Boosting entrepreneurial intention of university students: Is a serious business game the key?

C Pérez-Pérez, T González-Torres… - … International Journal of …, 2021 - Elsevier
Why do politicians and academics want to encourage the creation of new companies? Why
are numerous reports and journals filled with analyses of environmental conditions or …

Serious games and the development of an entrepreneurial mindset in higher education engineering students

F Bellotti, R Berta, A De Gloria, E Lavagnino… - Entertainment …, 2014 - Elsevier
The paper discusses adoption of Serious Games (SGs) for supporting development of an
entrepreneurial mindset in university students of technical and scientific universities. The …

Serious games for psychotherapy: A systematic review

C Eichenberg, M Schott - Games for health journal, 2017 - liebertpub.com
Introduction: In the evolving digital age, media applications are increasingly playing a
greater role in the field of psychotherapy. While the Internet is already in the phase of being …

The impact of serious games in economic and business education: A case of ERP business simulation

T Beranič, M Heričko - Sustainability, 2022 - mdpi.com
Digitalisation nowadays impacts business environments significantly. Therefore, if higher
education wants to educate students properly for a successful career path, the business and …

A CULTure of entrepreneurship education

S Farny, SH Frederiksen, M Hannibal… - Institutionalization of …, 2019 - taylorfrancis.com
High hopes are invested in a rapid institutionalization of an enterprise culture in Higher
Education (HE). This has heightened the importance of entrepreneurship education (EE) in …