Using reinforcement learning for load testing of video games

R Tufano, S Scalabrino, L Pascarella… - Proceedings of the 44th …, 2022 - dl.acm.org
Different from what happens for most types of software systems, testing video games has
largely remained a manual activity performed by human testers. This is mostly due to the …

An agent-based approach to automated game testing: an experience report

I Prasetya, F Pastor Ricós, FM Kifetew… - Proceedings of the 13th …, 2022 - dl.acm.org
Computer games are very challenging to handle for traditional automated testing algorithms.
In this paper we will look at intelligent agents as a solution. Agents are suitable for testing …

Navigation and exploration in 3D-game automated play testing

I Prasetya, M Voshol, T Tanis, A Smits, B Smit… - Proceedings of the 11th …, 2020 - dl.acm.org
To enable automated software testing, the ability to automatically navigate to a state of
interest and to explore all, or at least sufficient number of, instances of such a state is …

Using an agent-based approach for robust automated testing of computer games

S Shirzadehhajimahmood, I Prasetya… - Proceedings of the 12th …, 2021 - dl.acm.org
Modern computer games typically have a huge interaction spaces and non-deterministic
environments. Automation in testing can provide a vital boost in development and it further …

An online agent-based search approach in automated computer game testing with model construction

S Shirzadehhajimahmood, I Prasetya… - Proceedings of the 13th …, 2022 - dl.acm.org
The complexity of computer games is ever increasing. In this setup, guiding an automated
test algorithm to find a solution to solve a testing task in a game's huge interaction space is …

Automatic Identification of Game Stuttering via Gameplay Videos Analysis

E Guglielmi, G Bavota, R Oliveto… - ACM Transactions on …, 2024 - dl.acm.org
Modern video games are extremely complex software systems and, as such, they might
suffer from several types of post-release issues. A particularly insidious issue is constituted …

Exploratory testing for platform video games: strategies and lessons learned

Y Duarte, HC Mandelli, V Durelli… - Journal on …, 2024 - journals-sol.sbc.org.br
With the growth of the digital games market, the occurrence of bugs in games has a
significant impact and generates dissatisfaction among users. Therefore, conducting tests is …

Exploratory testing strategies for video games: an experience report

Y Duarte, V Durelli, PA Nardi, AT Endo - Proceedings of the 22nd …, 2023 - dl.acm.org
With the growth of the digital games market, the occurrence of bugs in games has a great
impact and generates dissatisfaction among users. Therefore, conducting tests is necessary …

Towards the Automatic Replication of Gameplays to Support Game Debugging

S Campanella, E Guglielmi, R Oliveto… - Proceedings of the 1st …, 2024 - dl.acm.org
The video game industry has experienced a continuous growth in the last decades. In such
a competitive market, it is fundamental to ensure a great gaming experience to the player …

Automated playtesting on 2D video games. An agent-based approach on NethackClone via Iv4XR Framework

A Latos - 2022 - studenttheses.uu.nl
In the current project we present our study on automated video game testing. For our
research, we apply our approach of automated agent-based testing, on NethackClone, a 2D …