A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

A taxonomy of interaction techniques for immersive augmented reality based on an iterative literature review

J Hertel, S Karaosmanoglu, S Schmidt… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
Developers of interactive systems have a variety of interaction techniques to choose from,
each with individual strengths and limitations in terms of the considered task, context, and …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

Bad breakdowns, useful seams, and face slapping: Analysis of vr fails on youtube

E Dao, A Muresan, K Hornbæk, J Knibbe - … of the 2021 chi conference on …, 2021 - dl.acm.org
Virtual reality (VR) is increasingly used in complex social and physical settings outside of the
lab. However, not much is known about how these settings influence use, nor how to design …

Safety, power imbalances, ethics and proxy sex: Surveying in-the-wild interactions between vr users and bystanders

J O'Hagan, JR Williamson, M McGill… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
VR users and bystanders must sometimes interact, but our understanding of these
interactions-their purpose, how they are accomplished, attitudes toward them, and where …

Towards an understanding of distributed asymmetric collaborative visualization on problem-solving

W Tong, M Xia, KK Wong, DA Bowman… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
This paper provided empirical knowledge of the user experience for using collaborative
visualization in a distributed asymmetrical setting through controlled user studies. With the …

Application of virtual avatar using motion capture in immersive virtual environment

M Park, Y Cho, G Na, J Kim - International Journal of Human …, 2023 - Taylor & Francis
This study proposes a method for providing various experiential environments and
experiences by applying virtual avatars based on motion capture to produce immersive …

Xave: Cross-platform based asymmetric virtual environment for immersive content

Y Cho, M Park, J Kim - IEEE Access, 2023 - ieeexplore.ieee.org
This study proposes XAVE–an asymmetric virtual environment in which users on various
devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and …

Transitional interfaces in mixed and cross-reality: A new frontier?

HC Jetter, JH Schröder, J Gugenheimer… - … Proceedings of the …, 2021 - dl.acm.org
Transitional interfaces (TIs) and related concepts such as cross-reality (XR) or cross-
virtuality (XV) are key topics for future HCI and AR/VR research. Future TIs will enable users …

Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality

S He, H Yao, L Jiang, K Li, N Xiang, Y Li… - Proceedings of the CHI …, 2024 - dl.acm.org
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions.
Tangible cubes, with their rich interaction affordances, high maneuverability, and stable …