All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

Survey of pseudo-haptics: Haptic feedback design and application proposals

Y Ujitoko, Y Ban - IEEE Transactions on Haptics, 2021 - ieeexplore.ieee.org
In the last two decades, the design of pseudo-haptics as a haptic presentation method that
does not require a mechanical feedback device has been proposed in various research …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Exploring button designs for mid-air interaction in virtual reality: A hexa-metric evaluation of key representations and multi-modal cues

C Bermejo, LH Lee, P Chojecki, D Przewozny… - Proceedings of the ACM …, 2021 - dl.acm.org
The continued advancement in user interfaces comes to the era of virtual reality that requires
a better understanding of how users will interact with 3D buttons in mid-air. Although virtual …

Pseudo-haptics and self-haptics for freehand mid-air text entry in VR

W Kim, S Xiong - Applied Ergonomics, 2022 - Elsevier
Despite the lack of haptic feedback, two-finger typing remains as a common freehand mid-
air text entry method in VR. To compensate for this limitation, we investigated the effect of …

[HTML][HTML] Metareality: enhancing tactile experiences using actuated 3D-printed metamaterials in virtual reality

M Feick, D Degraen, F Hupperich… - Frontiers in Virtual Reality, 2023 - frontiersin.org
During interaction with objects in Virtual Reality haptic feedback plays a crucial role for
creating convincing immersive experiences. Recent work building upon passive haptic …

Shape aware haptic retargeting for accurate hand interactions

BJ Matthews, BH Thomas… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
This paper presents Shape Aware Haptic Retargeting, an extension of" state-of-the-art"
haptic retargeting that is the first to support retargeted interaction between any part of the …

Vrysmart: a framework for embedding smart devices in virtual reality

A Makhsadov, D Degraen, A Zenner… - CHI Conference on …, 2022 - dl.acm.org
As immersive virtual experiences find their way into our living room entertainment, they are
becoming part of our daily technological consumption. However, state-of-the-art virtual …

[HTML][HTML] The relationship between illusory heaviness sensation and the motion speed of visual feedback in gesture-based touchless inputs

T Kawabe, Y Ujitoko, T Yokosaka - Frontiers in psychology, 2022 - frontiersin.org
Interaction systems with gesture-based touchless inputs are becoming more common.
Nevertheless, perceptual properties of the visual feedback used in the system have not been …

Haptic space: The effect of a rigid hand representation on presence when interacting with passive haptics controls in VR

M Elbehery, F Weidner, W Broll - … of the 19th International Conference on …, 2020 - dl.acm.org
Many virtual reality (VR) applications rely on passive haptics where virtual objects have a
real counterpart that provides tactile feedback. In addition to that, many VR applications do …