All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …
have created various computer-mediated virtual environments including social networks …
Survey of pseudo-haptics: Haptic feedback design and application proposals
In the last two decades, the design of pseudo-haptics as a haptic presentation method that
does not require a mechanical feedback device has been proposed in various research …
does not require a mechanical feedback device has been proposed in various research …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Exploring button designs for mid-air interaction in virtual reality: A hexa-metric evaluation of key representations and multi-modal cues
The continued advancement in user interfaces comes to the era of virtual reality that requires
a better understanding of how users will interact with 3D buttons in mid-air. Although virtual …
a better understanding of how users will interact with 3D buttons in mid-air. Although virtual …
Pseudo-haptics and self-haptics for freehand mid-air text entry in VR
Despite the lack of haptic feedback, two-finger typing remains as a common freehand mid-
air text entry method in VR. To compensate for this limitation, we investigated the effect of …
air text entry method in VR. To compensate for this limitation, we investigated the effect of …
[HTML][HTML] Metareality: enhancing tactile experiences using actuated 3D-printed metamaterials in virtual reality
During interaction with objects in Virtual Reality haptic feedback plays a crucial role for
creating convincing immersive experiences. Recent work building upon passive haptic …
creating convincing immersive experiences. Recent work building upon passive haptic …
Shape aware haptic retargeting for accurate hand interactions
BJ Matthews, BH Thomas… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
This paper presents Shape Aware Haptic Retargeting, an extension of" state-of-the-art"
haptic retargeting that is the first to support retargeted interaction between any part of the …
haptic retargeting that is the first to support retargeted interaction between any part of the …
Vrysmart: a framework for embedding smart devices in virtual reality
As immersive virtual experiences find their way into our living room entertainment, they are
becoming part of our daily technological consumption. However, state-of-the-art virtual …
becoming part of our daily technological consumption. However, state-of-the-art virtual …
[HTML][HTML] The relationship between illusory heaviness sensation and the motion speed of visual feedback in gesture-based touchless inputs
Interaction systems with gesture-based touchless inputs are becoming more common.
Nevertheless, perceptual properties of the visual feedback used in the system have not been …
Nevertheless, perceptual properties of the visual feedback used in the system have not been …
Haptic space: The effect of a rigid hand representation on presence when interacting with passive haptics controls in VR
Many virtual reality (VR) applications rely on passive haptics where virtual objects have a
real counterpart that provides tactile feedback. In addition to that, many VR applications do …
real counterpart that provides tactile feedback. In addition to that, many VR applications do …