Emerging material technologies for haptics
The sense of touch is involved in nearly all human activities, but information technologies for
displaying tactile sensory information to the skin are rudimentary when compared to state‐of …
displaying tactile sensory information to the skin are rudimentary when compared to state‐of …
Technologies for multimodal interaction in extended reality—a scoping review
When designing extended reality (XR) applications, it is important to consider multimodal
interaction techniques, which employ several human senses simultaneously. Multimodal …
interaction techniques, which employ several human senses simultaneously. Multimodal …
Elevate: A walkable pin-array for large shape-changing terrains
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …
through them (ie, real-walking VR). This led researchers to create haptic displays that can …
BARefoot: Generating virtual materials using motion coupled vibration in shoes
P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet.
For example, one can easily distinguish between moss and stone without looking at the …
For example, one can easily distinguish between moss and stone without looking at the …
Haptics for human-computer interaction: From the skin to the brain
M Ziat - Foundations and Trends® in Human–Computer …, 2023 - nowpublishers.com
In recent years haptics has received considerable attention from the field of Human-
Computer Interactions (HCI) for its potential to provide more tangible and immersive …
Computer Interactions (HCI) for its potential to provide more tangible and immersive …
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
T Augsten, K Kaefer, R Meusel, C Fetzer… - Proceedings of the …, 2010 - dl.acm.org
Tabletop applications cannot display more than a few dozen on-screen objects. The reason
is their limited size: tables cannot become larger than arm's length without giving up direct …
is their limited size: tables cannot become larger than arm's length without giving up direct …
Flexel: A modular floor interface for room-scale tactile sensing
Human environments are physically supported by floors, which prevent people and furniture
from gravitational pull. Since our body motions continuously generate vibrations and loads …
from gravitational pull. Since our body motions continuously generate vibrations and loads …
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor
We explore how to track people and furniture based on a high-resolution pressure-sensitive
floor. Gravity pushes people and objects against the floor, causing them to leave imprints of …
floor. Gravity pushes people and objects against the floor, causing them to leave imprints of …
Localized tactile feedback on a transparent surface through time-reversal wave focusing
This article addresses the problem of producing independent tactile stimuli to multiple
fingers exploring a transparent solid surface without the need to track their positions. To this …
fingers exploring a transparent solid surface without the need to track their positions. To this …
Haptic feedback for enhancing realism of walking simulations
In this paper, we describe several experiments whose goal is to evaluate the role of plantar
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …