[PDF][PDF] Girls and gaming: A summary of the research with implications for practice
D Agosto - TEACHER LIBRARIAN-SEATTLE-, 2004 - Citeseer
INTRODUCTION Over the last two decades, girls and computer gaming has become a major
topic of research interest. Researchers have examined a number of related issues, including …
topic of research interest. Researchers have examined a number of related issues, including …
The digital divide: The special case of gender
J Cooper - Journal of computer assisted learning, 2006 - Wiley Online Library
This paper examines the evidence for the digital divide based on gender. An overview of
research published in the last 20 years draws to the conclusion that females are at a …
research published in the last 20 years draws to the conclusion that females are at a …
Multiplayer online games as educational tools: Facing new challenges in learning
F Paraskeva, S Mysirlaki, A Papagianni - Computers & Education, 2010 - Elsevier
This paper outlines a proposal for the development of educational multiplayer online games
based on the activity theory, as an alternative to the current trend in multiplayer gaming and …
based on the activity theory, as an alternative to the current trend in multiplayer gaming and …
Age and gender differences in computer use and attitudes among secondary school students: what has changed?
A Colley, C Comber - Educational research, 2003 - Taylor & Francis
The present study examined possible changes in the computer experience and attitudes of
11-12-year-old and 15-16-year-old students following a period in which ICT has become …
11-12-year-old and 15-16-year-old students following a period in which ICT has become …
Young children's video/computer game use: relations with school performance and behavior
EC Hastings, TL Karas, A Winsler, E Way… - Issues in mental …, 2009 - Taylor & Francis
This study examined the amount and content of children's video game playing in relation
with behavioral and academic outcomes. Relationships among playing context, child …
with behavioral and academic outcomes. Relationships among playing context, child …
Games and simulations: A new approach in education
GK Akilli - Games and simulations in online learning: Research …, 2007 - igi-global.com
Computer games and simulations are considered powerful tools for learning with an
untapped potential for formal educational use. However, the lack of available well-designed …
untapped potential for formal educational use. However, the lack of available well-designed …
Turkish prospective teachers' perceptions regarding the use of computer games with educational features
G Can, K Cagiltay - Journal of Educational Technology & Society, 2006 - JSTOR
Teachers' perceptions are critical to the success or failure of integrating computer games
with educational features into classrooms. Consequently, it is essential to gather information …
with educational features into classrooms. Consequently, it is essential to gather information …
Exploring the influence of gender and gaming competence on attitudes towards using instructional games
P Bonanno, PAM Kommers - British Journal of Educational …, 2008 - Wiley Online Library
Digital games are evolving beyond the solitary context into a ubiquitous, social and
collaborative experience. Addressing beliefs about technology and attitudes towards …
collaborative experience. Addressing beliefs about technology and attitudes towards …
Dijital oyun tercihi ve oyun tercih nedeni ile Cinsiyet, sinif düzeyi ve öğrenme stili arasindaki ilişkiler üzerine bir çalişma
Bu çalışma üniversite öğrencilerinin dijital oyun tercihleri ve oyun tercih nedenleri ile
cinsiyet, sınıf düzeyi ve öğrenme stilleri arasındaki ilişkileri belirlemek üzere …
cinsiyet, sınıf düzeyi ve öğrenme stilleri arasındaki ilişkileri belirlemek üzere …
The next level of research on electronic play: Potential benefits and contextual influences for children and adolescents
D Salonius-Pasternak, H Gelfond - Human Technology, 2005 - ht.csr-pub.eu
Most research on electronic play has focused on its possible negative effects for children
and adolescents, and contextual factors such as socioeconomic status (SES) and culture are …
and adolescents, and contextual factors such as socioeconomic status (SES) and culture are …