Effect of frame rate on user experience, performance, and simulator sickness in virtual reality
The refresh rate of virtual reality (VR) head-mounted displays (HMDs) has been growing
rapidly in recent years because of the demand to provide higher frame rate content as it is …
rapidly in recent years because of the demand to provide higher frame rate content as it is …
A meta-analysis of simulator sickness as a function of simulator fidelity
Driving simulators are an increasingly important tool to develop vehicle functionalities and to
study driver or passenger responses. A major hindrance to the use and validity of such …
study driver or passenger responses. A major hindrance to the use and validity of such …
Real-time prediction of simulator sickness in virtual reality games
Virtual reality (VR) technology has progressed rapidly and is used in various domains,
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …
Virtual reality sickness mitigation methods: A comparative study in a racing game
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …
sickness can cause strong discomfort, decrease users' presence and enjoyment, especially …
Cybersickness in virtual reality: The role of individual differences, its effects on cognitive functions and motor skills, and intensity differences during and after immersion
P Kourtesis, A Papadopoulou, P Roussos - Virtual Worlds, 2024 - mdpi.com
Background: Given that VR is used in multiple domains, understanding the effects of
cybersickness on human cognition and motor skills and the factors contributing to …
cybersickness on human cognition and motor skills and the factors contributing to …
“Are you feeling sick?” A systematic literature review of cybersickness in virtual reality
N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS) is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Effect of render resolution on gameplay experience, performance, and simulator sickness in virtual reality games
Higher resolution is one of the main directions and drivers in the development of virtual
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …
reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is …
Relicvr: A virtual reality game for active exploration of archaeological relics
Digitalization is changing how people visit museums and explore the artifacts they house.
Museums, as important educational venues outside classrooms, need to actively explore the …
Museums, as important educational venues outside classrooms, need to actively explore the …
Using trajectory compression rate to predict changes in cybersickness in virtual reality games
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise,
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …
non-intrusive, and non-disruptive way remains challenging. Several factors can cause …
Evaluating performance and gameplay of virtual reality sickness techniques in a first-person shooter game
In virtual reality (VR) games, playability and immersion levels are important because they
affect gameplay, enjoyment, and performance. However, they can be adversely affected by …
affect gameplay, enjoyment, and performance. However, they can be adversely affected by …