[PDF][PDF] Modelling Player Combat Behaviour for Dynamic Difficulty Scaling in First Person Shooter Games
P Williamson, C Tubb - … International Conference on Advances in System … - personales.upv.es
Non-Player Characters (NPC) are a core aspect of a modern video game. They fulfil a wide
range of roles and features in most genres. How they are perceived can have an impact on …
range of roles and features in most genres. How they are perceived can have an impact on …
Effects of input addition in learning for adaptive games: Towards learning with structural changes
Adaptive Games (AG) involve a controller agent that continuously feeds from player actions
and game state to tweak a set of game parameters in order to maintain or achieve an …
and game state to tweak a set of game parameters in order to maintain or achieve an …
Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004
AM Mora, Á Gutiérrez-Rodríguez… - … : 14th International Work …, 2017 - Springer
This paper presents multiple hybridizations of the two best bots on the BotPrize 2014
competition, which sought for the best human-like bot playing the First Person Shooter game …
competition, which sought for the best human-like bot playing the First Person Shooter game …
[PDF][PDF] Modelling Player Combat Behaviour for Dynamic Difficulty Scaling and Combat Perception Analysis in First Person Shooter Games
P Williamson, C Tubb - personales.upv.es
Non-Player Characters are a core aspect of a modern video game. They fulfil a wide range
of roles and features in most genres. How they are perceived can have an impact on the …
of roles and features in most genres. How they are perceived can have an impact on the …
Proposal of a Protocol and a Computer Tool for Assessing the Believability of Virtual Players in Multiplayer Video Games
C Even - 2019 - hal.science
The objective of this thesis is to provide a solution for assessing the believability of virtual
players in multiplayer video games. The literature review allowed us to analyse the existing …
players in multiplayer video games. The literature review allowed us to analyse the existing …
[PDF][PDF] Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos Humanness optimization of Unreal Tournament 2004 bots …
ÁG Rodríguez, AM Mora, AJ Fernández-Leiva - ceur-ws.org
Este artículo presenta varias hibridaciones de dos de los mejores bots de la competición
Botprize en su edición de 2014. Dicha competición busca el bot con el mejor …
Botprize en su edición de 2014. Dicha competición busca el bot con el mejor …
'Ephemerality'in game development: opportunitiees and challenges
AJ Fernández-Leiva, AE Vázquez-Núnez - 2016 - riuma.uma.es
Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of
which is to take advantage of the ephemeral nature (limited lifetime) of computational …
which is to take advantage of the ephemeral nature (limited lifetime) of computational …
Computación Efímera: identificando retos para la investigación en videojuegos
AE Vázquez-Núnez, AJ Fernández-Leiva - 2016 - riuma.uma.es
La Computación Efímera (Eph-C, por sus siglas en inglés, Ephemerical Computing) es un
nuevo paradigma de computación de reciente creación que pretende sacar provecho de la …
nuevo paradigma de computación de reciente creación que pretende sacar provecho de la …