Using the Visual Language of Comics to Alter Sensations in Augmented Reality
Augmented Reality (AR) excels at altering what we see but non-visual sensations are
difficult to augment. To augment non-visual sensations in AR, we draw on the visual …
difficult to augment. To augment non-visual sensations in AR, we draw on the visual …
Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
Extended reality (XR) technologies are highly suited in assisting individuals in learning
motor skills and movements—referred to as motion guidance. In motion guidance, the …
motor skills and movements—referred to as motion guidance. In motion guidance, the …
Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality
D Yu, M Cibulskis, ES Mortensen… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) techniques can modify how physical body movements are mapped to the
virtual body. However, it is unclear how users learn such mappings and, therefore, how the …
virtual body. However, it is unclear how users learn such mappings and, therefore, how the …
Do I Just Tap My Headset? How Novice Users Discover Gestural Interactions with Consumer Augmented Reality Applications
A variety of consumer Augmented Reality (AR) applications have been released on mobile
devices and novel immersive headsets over the last five years, creating a breadth of new AR …
devices and novel immersive headsets over the last five years, creating a breadth of new AR …
AdapTics: A Toolkit for Creative Design and Integration of Real-Time Adaptive Mid-Air Ultrasound Tactons
Mid-air ultrasound haptic technology can enhance user interaction and immersion in
extended reality (XR) applications through contactless touch feedback. Yet, existing design …
extended reality (XR) applications through contactless touch feedback. Yet, existing design …
ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR
Navigating the interaction landscape of Virtual Reality (VR) and Augmented Reality (AR)
presents significant complexities due to the plethora of available input hardware and …
presents significant complexities due to the plethora of available input hardware and …
Clarifying and differentiating discoverability
Everyday users are confronted with increasingly complex technologies, be that novel
introductions or ever-changing and expanding familiar interfaces. This creates the challenge …
introductions or ever-changing and expanding familiar interfaces. This creates the challenge …
[HTML][HTML] Exploring the effect of fingertip aero-haptic feedforward cues in directing eyes-free target acquisition in VR
X Ren, J He, T Han, S Liu, M Lv, R Zhou - Virtual Reality & Intelligent …, 2024 - Elsevier
Background The sense of touch plays a crucial role in interactive behavior within virtual
spaces, particularly when visual attention is absent. Although haptic feedback has been …
spaces, particularly when visual attention is absent. Although haptic feedback has been …
JollyGesture: Exploring Dual-Purpose Gestures in VR Presentations
Virtual reality (VR) offers new opportunities for presenters to use expressive body language
to engage their audience. Yet, most VR presentation systems have adopted control …
to engage their audience. Yet, most VR presentation systems have adopted control …
Direct Feedforward Techniques for the ViRgilites System
In this poster we propose an implementation of direct feedforward for the ViRgilites system.
The project defines two alternative uses, with respect to the current implementation, that only …
The project defines two alternative uses, with respect to the current implementation, that only …