Effects of artificial Intelligence–Enabled personalized recommendations on learners' learning engagement, motivation, and outcomes in a flipped classroom

AYQ Huang, OHT Lu, SJH Yang - Computers & Education, 2023 - Elsevier
The flipped classroom approach is aimed at improving learning outcomes by promoting
learning motivation and engagement. Recommendation systems can also be used to …

Influence of COVID-19 confinement on students' performance in higher education

T Gonzalez, MA De la Rubia, KP Hincz… - PloS one, 2020 - journals.plos.org
This study analyzes the effects of COVID-19 confinement on the autonomous learning
performance of students in higher education. Using a field experiment with 458 students …

THE EFFECT OF DIGITAL VIDEO GAMES ON EFL STUDENTS'LANGUAGE LEARNING MOTIVATION

M Ebrahimzadeh, A Sepideh - Teaching English with Technology, 2017 - ceeol.com
The study examined the effect of a commercial digital video game on high school students'
language learning motivation. Participants were 241 male students randomly assigned to …

Collaborative professional development of mentor teachers and pre-service teachers in relation to technology integration

SH Liu, HC Tsai, YT Huang - Journal of Educational Technology & Society, 2015 - JSTOR
This study examines the collaborative professional development (CPD) of three pairs of
mentor teachers and pre-service teachers in a junior high school. Of particular focus is the …

[图书][B] Dispositivos digitales móviles en Educación: El aprendizaje ubicuo

E Vázquez-Cano, ML Sevillano - 2015 - books.google.com
Esta obra introduce al lector en el campo del aprendizaje móvil y ubicuo con dispositivos
digitales móviles. Para ello, recurre a especialistas que unen teoría y práctica. El libro busca …

Enhancing confidence in using computational thinking skills via playing a serious game: A case study to increase motivation in learning computer programming

C Kazimoglu - IEEE Access, 2020 - ieeexplore.ieee.org
Computer Science (CS) is a profession that positively impacts every single area of society
without which today's world would come to a complete halt. Yet, there is a consensus that …

Video games and disability—a risk and benefit analysis

HJ Kuo, M Yeomans, D Ruiz, CC Lin - Frontiers in Rehabilitation …, 2024 - frontiersin.org
Purpose Over the past decades, video games have become a substantial part of the
entertainment industry. While ubiquitous, video game participation remains low among …

[HTML][HTML] The impact of the first wave of COVID-19 on students' attainment, analysed by IRT modelling method

R Takács, S Takács, JT Kárász, A Oláh… - Humanities and Social …, 2023 - nature.com
Universities around the world were closed for several months to slow down the spread of the
COVID-19 pandemic. During this crisis, a tremendous amount of effort was made to use …

Principles for the design of a history and heritage game based on the evaluation of immersive virtual reality video games

A Egea-Vivancos, L Arias-Ferrer - E-learning and digital …, 2021 - journals.sagepub.com
The extension of technology in current society has encouraged teachers to introduce
products based on VR and IVR in their classrooms, especially video games. In this paper the …

Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study

B Bossavit, S Parsons - Journal of Computer Assisted Learning, 2018 - Wiley Online Library
Digital educational games research tends to lack ecological validity by not adequately taking
into account the views and perspectives of children and young people with autism spectrum …