Designing for disability: Evaluating the state of accessibility design in video games
M Brown, SLR Anderson - Games and Culture, 2021 - journals.sagepub.com
This project evaluates the current state accessibility of video games, specifically in terms of
designing for disability. We evaluate 50 games chosen for their sales data, critical reception …
designing for disability. We evaluate 50 games chosen for their sales data, critical reception …
Playability: analysing user experience in video games
JLG Sánchez, FLG Vela, FM Simarro… - Behaviour & …, 2012 - Taylor & Francis
Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video
games. Video games have now become interactive entertainment systems with a high …
games. Video games have now become interactive entertainment systems with a high …
Designing universally accessible games
Today, computer games are one of the major sources of entertainment. Computer games
are usually far more demanding than typical interactive applications in terms of motor and …
are usually far more demanding than typical interactive applications in terms of motor and …
Game accessibility for the blind: Current overview and the potential application of audio description as the way forward
C Mangiron, X Zhang - Researching audio description: New approaches, 2016 - Springer
Over the past four decades video games have become a worldwide phenomenon and one
of the preferred leisure options for many. However, game accessibility remains a pending …
of the preferred leisure options for many. However, game accessibility remains a pending …
Playing blind: Revealing the world of gamers with visual impairment
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …
designing or evaluating specific games-mostly under controlled conditions. In this research …
[图书][B] The universal access handbook
C Stephanidis - 2009 - taylorfrancis.com
In recent years, the field of Universal Access has made significant progress in consolidating
theoretical approaches, scientific methods and technologies, as well as in exploring new …
theoretical approaches, scientific methods and technologies, as well as in exploring new …
Disability and video games journalism: A discourse analysis of accessibility and gaming culture
SLR Anderson, K Schrier - Games and Culture, 2022 - journals.sagepub.com
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe
how games journalism reflects and constitutes understandings of disability and accessibility …
how games journalism reflects and constitutes understandings of disability and accessibility …
Computer entertainment technologies for the visually impaired: an overview
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …
and in quality. This work presents a series of articles which explore different trends in the …
Press a to jump: Design strategies for video game learnability
L Poretski, A Tang - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Learnability is a core aspect of software usability. Video games are not an exception, as
game designers need to teach players how to play their creations. We analyzed 40 …
game designers need to teach players how to play their creations. We analyzed 40 …
Decolonizing digital accessibility within land/water realities using minimal computing
M Rice, JT Argüello de Jesús - Learning, media and technology, 2024 - Taylor & Francis
The purpose of this essay is to conceptualize accessibility in digital education for school
children through a minimal computing perspective. This perspective prioritizes the …
children through a minimal computing perspective. This perspective prioritizes the …