Designing for disability: Evaluating the state of accessibility design in video games

M Brown, SLR Anderson - Games and Culture, 2021 - journals.sagepub.com
This project evaluates the current state accessibility of video games, specifically in terms of
designing for disability. We evaluate 50 games chosen for their sales data, critical reception …

Playability: analysing user experience in video games

JLG Sánchez, FLG Vela, FM Simarro… - Behaviour & …, 2012 - Taylor & Francis
Currently, few studies focus on analysing the degree of the Player eXperience (PX) in video
games. Video games have now become interactive entertainment systems with a high …

Designing universally accessible games

D Grammenos, A Savidis, C Stephanidis - Computers in Entertainment …, 2009 - dl.acm.org
Today, computer games are one of the major sources of entertainment. Computer games
are usually far more demanding than typical interactive applications in terms of motor and …

Game accessibility for the blind: Current overview and the potential application of audio description as the way forward

C Mangiron, X Zhang - Researching audio description: New approaches, 2016 - Springer
Over the past four decades video games have become a worldwide phenomenon and one
of the preferred leisure options for many. However, game accessibility remains a pending …

Playing blind: Revealing the world of gamers with visual impairment

R Andrade, MJ Rogerson, J Waycott, S Baker… - Proceedings of the …, 2019 - dl.acm.org
Previous research on games for people with visual impairment (PVI) has focused on co-
designing or evaluating specific games-mostly under controlled conditions. In this research …

[图书][B] The universal access handbook

C Stephanidis - 2009 - taylorfrancis.com
In recent years, the field of Universal Access has made significant progress in consolidating
theoretical approaches, scientific methods and technologies, as well as in exploring new …

Disability and video games journalism: A discourse analysis of accessibility and gaming culture

SLR Anderson, K Schrier - Games and Culture, 2022 - journals.sagepub.com
In this article, we conduct a discourse analysis of 60 articles to reveal themes that describe
how games journalism reflects and constitutes understandings of disability and accessibility …

Computer entertainment technologies for the visually impaired: an overview

ML Ibáñez, AR Hernández, B Manero, MG Mata-García - IJIMAI, 2022 - dialnet.unirioja.es
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …

Press a to jump: Design strategies for video game learnability

L Poretski, A Tang - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Learnability is a core aspect of software usability. Video games are not an exception, as
game designers need to teach players how to play their creations. We analyzed 40 …

Decolonizing digital accessibility within land/water realities using minimal computing

M Rice, JT Argüello de Jesús - Learning, media and technology, 2024 - Taylor & Francis
The purpose of this essay is to conceptualize accessibility in digital education for school
children through a minimal computing perspective. This perspective prioritizes the …