A systematic review of the role of learning games in fostering mathematics education in K-12 settings

Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …

Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study

L Deng, S Wu, Y Chen, Z Peng - Journal of Computer Assisted …, 2020 - Wiley Online Library
This study examined the perceptions and experiences of a teacher and students in a
Shanghai public primary school when digital games were used in a second‐grade math …

Gamifying the flipped classroom: how to motivate Chinese ESL learners?

J Ho - Innovation in Language Learning and Teaching, 2020 - Taylor & Francis
Flipped classrooms emphasise a learner-centred and results-oriented approach. They have
been widely adopted in recent years, to enhance the effectiveness of student learning and …

Young pupils', their teacher's and classroom assistants' experiences of i P ads in a N orthern I reland school:“Four and five years old, who would have thought they …

L Clarke, L Abbott - British Journal of Educational Technology, 2016 - Wiley Online Library
This paper describes an i P ad project in a N orthern I reland primary school. It evaluates
how the technology impacted on learning in literacy, numeracy and in pupil skills. The …

Commercially available digital game technology in the classroom: Improving automaticity in mental-maths in primary-aged students

J O'Rourke, S Main, SM Hill - Australian Journal of Teacher …, 2017 - search.informit.org
In this paper we report on a study of the implementation of handheld game consoles (HGCs)
in 10 Year four/five classrooms to develop student automaticity of mathematical calculations …

Evaluating digital mathematical games in improving the basic mathematical skills of university students

M Go, R Golbin Jr, S Velos, J Dayupay… - … Education in Science …, 2024 - Taylor & Francis
Technical skills related to basic mathematics in higher education have been a key
foundation for further allied courses across primary programmes. While the traditional …

Exploring the effectiveness of new technologies: Improving literacy and engaging learners at risk of social exclusion in the UK

H Boulton - Teaching and Teacher Education, 2017 - Elsevier
This paper explores the effectiveness of new technologies in developing literacy within
subject disciplines of secondary school students at risk of social exclusion. The research …

Adopting the use of a legacy digital artefact in formal educational settings: opportunities and challenges

A Gouseti, D Abbott, K Burden… - … , Pedagogy and Education, 2020 - Taylor & Francis
This paper explores how a legacy digital artefact can be adopted within formal education
settings and looks at the pedagogical and other opportunities created by its use within three …

Focus on the journey, not the destination: Digital games and students with disability

S Main, J O'Rourke, J Morris… - Issues in Educational …, 2016 - search.informit.org
The way in which technologies support students with disability has been widely explored in
recent times. Much of this research has focused on computer programs specifically designed …

Student perceptions of online interactive versus traditional lectures; Or how I managed not to fall asleep with my eyes open

O John, S Main, M Cooper - Journal of Online Learning and …, 2014 - espace.curtin.edu.au
Universities are increasingly experimenting with the online domain to connect with busy and
digital-savvy students and counter the decline in face-to-face lecture attendance More often …