[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …
student motivation and consequent learning outcomes. However, while the research on the …
Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market
Gamification is increasingly being used as a way to increase student engagement, motivate
and promote learning and facilitate the development of sustainable life skills. Findings from …
and promote learning and facilitate the development of sustainable life skills. Findings from …
[HTML][HTML] Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
In their daily lives, people are confronted with situations where they need to form a schema
of possible future scenarios and the likelihood of them occurring, be it about climate change …
of possible future scenarios and the likelihood of them occurring, be it about climate change …
Game on! Students' perceptions of gamified learning
Gamification is presented in the literature as a pedagogical innovation that may increase
student engagement and enhance learning. This study explores students' perceptions of a …
student engagement and enhance learning. This study explores students' perceptions of a …
How does web-based collaborative learning impact information literacy development?
Y Ishimura, M Fitzgibbons - The Journal of Academic Librarianship, 2023 - Elsevier
This qualitative study documents evidence of first year undergraduate students'
collaboration processes and information literacy learning while completing research …
collaboration processes and information literacy learning while completing research …
Using gamification and serious games for English language learning
This study provides a taxonomy of prominent opportunities and challenges yielded by
utilizing gamification and serious games for English language learning. A Delphi method is …
utilizing gamification and serious games for English language learning. A Delphi method is …
Developing information literacy courses for students through virtual learning environments in Tanzania: Prospects and challenges
EF Wema - IFLA journal, 2021 - journals.sagepub.com
This article reviews literature on the use of virtual learning environments by highlighting their
potential and the challenges of introducing the same in Tanzania. It introduces the concept …
potential and the challenges of introducing the same in Tanzania. It introduces the concept …
Individualising gamification: Investigating how learning styles impact upon gamification
Gamification is taking the mechanics, aesthetics and motivational tools traditionally
associated with games and applying them to non-traditional problem spaces and domains …
associated with games and applying them to non-traditional problem spaces and domains …
ACCURACY OF PEDAGOGICAL STUDENTS'FORECASTING OF TEST SCORES THROUGHOUT THE ACADEMIC YEAR
A Matuszak, O Pavlova, A Zyryanova… - 2019 - elibrary.ru
According to the requirements to in-service teachers in the Russian Federation pedagogical
forecasting is considered one of the educator's professional functions. Pedagogical students …
forecasting is considered one of the educator's professional functions. Pedagogical students …
Teaching Pedagogical Forecasting to Future Actors-Instructors.
A Matuszak, E Tsalko, Z Matuszak - NORDSCI, 2018 - ERIC
The requirements to future specialists in professional education accentuate the qualities of
their adaptability, constant self-improvement, capacity to adjust to the new demand in the …
their adaptability, constant self-improvement, capacity to adjust to the new demand in the …