[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education

NZ Legaki, N Xi, J Hamari, K Karpouzis… - International journal of …, 2020 - Elsevier
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …

Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market

P Buckley, E Doyle - Computers & Education, 2017 - Elsevier
Gamification is increasingly being used as a way to increase student engagement, motivate
and promote learning and facilitate the development of sustainable life skills. Findings from …

[HTML][HTML] Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course

NZ Legaki, K Karpouzis, V Assimakopoulos… - … Forecasting and Social …, 2021 - Elsevier
In their daily lives, people are confronted with situations where they need to form a schema
of possible future scenarios and the likelihood of them occurring, be it about climate change …

Game on! Students' perceptions of gamified learning

P Buckley, E Doyle, S Doyle - Journal of Educational Technology & Society, 2017 - JSTOR
Gamification is presented in the literature as a pedagogical innovation that may increase
student engagement and enhance learning. This study explores students' perceptions of a …

How does web-based collaborative learning impact information literacy development?

Y Ishimura, M Fitzgibbons - The Journal of Academic Librarianship, 2023 - Elsevier
This qualitative study documents evidence of first year undergraduate students'
collaboration processes and information literacy learning while completing research …

Using gamification and serious games for English language learning

N YANES, I BOUOUD - 2019 International Conference on …, 2019 - ieeexplore.ieee.org
This study provides a taxonomy of prominent opportunities and challenges yielded by
utilizing gamification and serious games for English language learning. A Delphi method is …

Developing information literacy courses for students through virtual learning environments in Tanzania: Prospects and challenges

EF Wema - IFLA journal, 2021 - journals.sagepub.com
This article reviews literature on the use of virtual learning environments by highlighting their
potential and the challenges of introducing the same in Tanzania. It introduces the concept …

Individualising gamification: Investigating how learning styles impact upon gamification

P Buckley, E Doyle, A O'Mahoney - 10th European Conference …, 2016 - books.google.com
Gamification is taking the mechanics, aesthetics and motivational tools traditionally
associated with games and applying them to non-traditional problem spaces and domains …

ACCURACY OF PEDAGOGICAL STUDENTS'FORECASTING OF TEST SCORES THROUGHOUT THE ACADEMIC YEAR

A Matuszak, O Pavlova, A Zyryanova… - 2019 - elibrary.ru
According to the requirements to in-service teachers in the Russian Federation pedagogical
forecasting is considered one of the educator's professional functions. Pedagogical students …

Teaching Pedagogical Forecasting to Future Actors-Instructors.

A Matuszak, E Tsalko, Z Matuszak - NORDSCI, 2018 - ERIC
The requirements to future specialists in professional education accentuate the qualities of
their adaptability, constant self-improvement, capacity to adjust to the new demand in the …