Mixed reality for robotics

W Hoenig, C Milanes, L Scaria, T Phan… - 2015 IEEE/RSJ …, 2015 - ieeexplore.ieee.org
Mixed Reality can be a valuable tool for research and development in robotics. In this work,
we refine the definition of Mixed Reality to accommodate seamless interaction between …

All together now: Introducing the virtual human toolkit

A Hartholt, D Traum, SC Marsella, A Shapiro… - Intelligent Virtual Agents …, 2013 - Springer
While virtual humans are proven tools for training, education and research, they are far from
realizing their full potential. Advances are needed in individual capabilities, such as …

Watch your step: Real-time adaptive character stepping

B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …

Adaptive motion synthesis for virtual characters: a survey

S Guo, R Southern, J Chang, D Greer, JJ Zhang - The Visual Computer, 2015 - Springer
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …

Adapt: the agent development and prototyping testbed

A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …

Task-based locomotion

S Agrawal, M van de Panne - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
High quality locomotion is key to achieving believable character animation, but is often
modeled as a generic stepping motion between two locations. In practice, locomotion often …

Multi-task artificial neural networks and their extrapolation capabilities to predict full-body 3D human posture during one-and two-handed load-handling activities

M Mohseni, S Zargarzadeh, N Arjmand - Journal of Biomechanics, 2024 - Elsevier
Abstract Machine-learning based human posture-prediction tools can potentially be robust
alternatives to motion capture measurements. Existing posture-prediction approaches are …

PedVR: Simulating gaze-based interactions between a real user and virtual crowds

S Narang, A Best, T Randhavane, A Shapiro… - Proceedings of the …, 2016 - dl.acm.org
We present a novel interactive approach, PedVR, to generate plausible behaviors for a large
number of virtual humans, and to enable natural interaction between the real user and …

Compound gesture generation: A model based on ideational units

Y Xu, C Pelachaud, S Marsella - … Conference, IVA 2014, Boston, MA, USA …, 2014 - Springer
This work presents a hierarchical framework that generates continuous gesture animation
performance for virtual characters. As opposed to approaches that focus more on realizing …

Character Animation Scripting Environment

C Mousas, CN Anagnostopoulos - Encyclopedia of Computer Graphics …, 2024 - Springer
In his articles collection about Cellular Automata, specifically in the article entitled Cellular
Automata from 1983, Wolfram (1994) introduces the subject with a reflection on the basic …