Mixed reality for robotics
W Hoenig, C Milanes, L Scaria, T Phan… - 2015 IEEE/RSJ …, 2015 - ieeexplore.ieee.org
Mixed Reality can be a valuable tool for research and development in robotics. In this work,
we refine the definition of Mixed Reality to accommodate seamless interaction between …
we refine the definition of Mixed Reality to accommodate seamless interaction between …
All together now: Introducing the virtual human toolkit
While virtual humans are proven tools for training, education and research, they are far from
realizing their full potential. Advances are needed in individual capabilities, such as …
realizing their full potential. Advances are needed in individual capabilities, such as …
Watch your step: Real-time adaptive character stepping
B Kenwright - arXiv preprint arXiv:2210.14730, 2022 - arxiv.org
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to
implement is extremely important and valuable to character animation research. In this …
implement is extremely important and valuable to character animation research. In this …
Adaptive motion synthesis for virtual characters: a survey
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
Adapt: the agent development and prototyping testbed
A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …
human characters in a rich virtual environment. Our framework incorporates character …
Task-based locomotion
S Agrawal, M van de Panne - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
High quality locomotion is key to achieving believable character animation, but is often
modeled as a generic stepping motion between two locations. In practice, locomotion often …
modeled as a generic stepping motion between two locations. In practice, locomotion often …
Multi-task artificial neural networks and their extrapolation capabilities to predict full-body 3D human posture during one-and two-handed load-handling activities
Abstract Machine-learning based human posture-prediction tools can potentially be robust
alternatives to motion capture measurements. Existing posture-prediction approaches are …
alternatives to motion capture measurements. Existing posture-prediction approaches are …
PedVR: Simulating gaze-based interactions between a real user and virtual crowds
We present a novel interactive approach, PedVR, to generate plausible behaviors for a large
number of virtual humans, and to enable natural interaction between the real user and …
number of virtual humans, and to enable natural interaction between the real user and …
Compound gesture generation: A model based on ideational units
This work presents a hierarchical framework that generates continuous gesture animation
performance for virtual characters. As opposed to approaches that focus more on realizing …
performance for virtual characters. As opposed to approaches that focus more on realizing …
Character Animation Scripting Environment
C Mousas, CN Anagnostopoulos - Encyclopedia of Computer Graphics …, 2024 - Springer
In his articles collection about Cellular Automata, specifically in the article entitled Cellular
Automata from 1983, Wolfram (1994) introduces the subject with a reflection on the basic …
Automata from 1983, Wolfram (1994) introduces the subject with a reflection on the basic …