View of cartography in video games: Literature review and examples of specific solutions

T Horbiński, K Zagata - KN-Journal of Cartography and Geographic …, 2022 - Springer
Cartography in video games has rarely been a topic of scientific research. The authors,
through a literature review of this issue, intend to draw attention to and emphasize the …

Media Timeline Development with the Focusky Application to Improve Chronological Thinking Skills

O Ofianto, A Aman, S Sariyatun, B Bunari… - International Journal of …, 2022 - ijlter.net
Students studying history must possess chronological thinking skills to identify time order,
calculate calendar time, understand timelines, and reveal historical continuity and change. A …

The implementation of RBL-STEAM with pictorial riddle and augmented reality in improving students' historical thinking skill

IL Mursyidah, ESW Jannah… - … Applied Science and …, 2024 - learning-gate.com
The purpose of this study is to analyze how the integration of the RBL-STEAM learning
model with the Pictorial Riddle method, supported by Assemblr-Edu media, can enhance …

Exploring Teachers' Perceptions of the Impact of Digital Game-Based Learning on Student Engagement, Motivation, and Learning Outcomes in K-12 Social Studies

DR Brown - 2024 - search.proquest.com
This systematic literature review investigates K-12 social studies educators' perspectives on
digital game-based learning (DGBL) from 2015 to 2024, focusing on its impact on student …

Tarih Derslerinin Anlatımında Tarihsel Düşünme Becerilerinin Önemi

İ Özcanlı, H Keleş - Bulletin of Educational Studies, 2022 - prensipjournals.com
Tarihsel düşünme becerileri öğrencilerin tarihi her yönden anlamlandırabilmeleri için
kazandırılması gereken en temel becerilerdendir. Tarihteki olayların objektif, tarafsız ve …

[引用][C] Jogo Digital Ara Yma: Uma Experiência com Aprendizagem Tangencial para Motivar a Aprendizagem Sobre Computação no Ensino Básico

AL da Costa Junior, HDWS Farias, JB Ribeiro… - Anais do XXIX Workshop …, 2023 - SBC