Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Muscle synergies in neuroscience and robotics: from input-space to task-space perspectives
In this paper we review the works related to muscle synergies that have been carried-out in
neuroscience and control engineering. In particular, we refer to the hypothesis that the …
neuroscience and control engineering. In particular, we refer to the hypothesis that the …
Automated derivation of primitives for movement classification
A Fod, MJ Matarić, OC Jenkins - Autonomous robots, 2002 - Springer
We describe a new method for representing human movement compactly, in terms of a
linear super-imposition of simpler movements termed primitives. This method is a part of a …
linear super-imposition of simpler movements termed primitives. This method is a part of a …
Motion capture-driven simulations that hit and react
VB Zordan, JK Hodgins - Proceedings of the 2002 ACM SIGGRAPH …, 2002 - dl.acm.org
Controllable, reactive human motion is essential in many video games and training
environments. Characters in these applications often perform tasks based on modified …
environments. Characters in these applications often perform tasks based on modified …
Synthesizing multimodal utterances for conversational agents
S Kopp, I Wachsmuth - Computer animation and virtual worlds, 2004 - Wiley Online Library
Conversational agents are supposed to combine speech with non‐verbal modalities for
intelligible multimodal utterances. In this paper, we focus on the generation of gesture and …
intelligible multimodal utterances. In this paper, we focus on the generation of gesture and …
Computational studies of human motion: Part 1, tracking and motion synthesis
DA Forsyth, O Arikan, L Ikemoto… - … and Trends® in …, 2006 - nowpublishers.com
We review methods for kinematic tracking of the human body in video. The review is part of a
projected book that is intended to cross-fertilize ideas about motion representation between …
projected book that is intended to cross-fertilize ideas about motion representation between …
Motion capture from inertial sensing for untethered humanoid teleoperation
N Miller, OC Jenkins, M Kallmann… - 4th IEEE/RAS …, 2004 - ieeexplore.ieee.org
We describe the design of a modular system for untethered real-time kinematic motion
capture using sensors with inertial measuring units (IMU). Our system is comprised of a set …
capture using sensors with inertial measuring units (IMU). Our system is comprised of a set …
Getting humanoids to move and imitate
MJ Mataric - IEEE Intelligent Systems and their Applications, 2000 - ieeexplore.ieee.org
Getting humanoids to move and imitate Page 1 HUMANOIDROBOTICS Getting Humanoids to
Move and Imitate Maja J. Mataric′, University of Southern California AS ROBOTS …
Move and Imitate Maja J. Mataric′, University of Southern California AS ROBOTS …
Sensory-motor primitives as a basis for imitation: Linking perception to action and biology to robotics
MJ Matarić - 2002 - direct.mit.edu
15.1 Introduction Imitation is a powerful means of skill acquisition, social interaction, and
cultural transfer. Although popular notions of ''monkeying''and ''parroting''make the …
cultural transfer. Although popular notions of ''monkeying''and ''parroting''make the …
Real time animation of virtual humans: a trade‐off between naturalness and control
H Van Welbergen, BJH Van Basten… - Computer Graphics …, 2010 - Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual
environments, including (serious) games. The motion of such virtual humans should look …
environments, including (serious) games. The motion of such virtual humans should look …