Emerging experience with selected new categories in the ICD‐11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour …

GM Reed, MB First, J Billieux, M Cloitre… - World …, 2022 - Wiley Online Library
Among the important changes in the ICD‐11 is the addition of 21 new mental disorders. New
categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) …

A weak scientific basis for gaming disorder: Let us err on the side of caution

AJ Van Rooij, CJ Ferguson… - Journal of behavioral …, 2018 - akjournals.com
We greatly appreciate the care and thought that is evident in the 10 commentaries that
discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 …

Psychometric validity and the appropriateness of tolerance as a criterion for internet gaming disorder: A systematic review

J Razum, B Baumgartner, R Glavak-Tkalić - Clinical psychology review, 2023 - Elsevier
Tolerance is a controversial but still an omnipresent criterion in measuring problematic
gaming and Internet Gaming Disorder (IGD). Despite criticisms, a systematic review of its …

Video game addiction: The push to pathologize video games.

AM Bean, RKL Nielsen, AJ Van Rooij… - … Research and Practice, 2017 - psycnet.apa.org
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual
(DSM) and International Compendium of Diseases (ICD), the concept of video game …

[HTML][HTML] Online gaming and prolonged self-isolation: evidence from Italian gamers during the COVID-19 outbreak

A Giardina, M Di Blasi, A Schimmenti… - Clinical …, 2021 - ncbi.nlm.nih.gov
Objective The self-isolation measures employed during the COVID-19 pandemic made it
dificult for basic needs to be met, thus increasing emotional distress. It has been suggested …

The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience

N Canale, C Marino, MD Griffiths, L Scacchi… - Journal of Behavioral …, 2019 - akjournals.com
Background and aims Vulnerability to stress appears to be a potential predisposing factor for
developing specific internet-use disorders, such as Internet Gaming Disorder (IGD). Studies …

[HTML][HTML] Understanding problematic gaming during the COVID-19 pandemic in adolescents and adults: A systematic review of the literature

L Salerno, A Pepi, MT Graffeo, G Albano… - Clinical …, 2023 - ncbi.nlm.nih.gov
Objective A growing body of evidence suggests that online gaming increased during the
COVID-19 outbreak. This systematic review aims to summarize extant literature that reported …

[HTML][HTML] Time to think “Meta”: a critical viewpoint on the risks and benefits of virtual worlds for mental health

V Paquin, M Ferrari, H Sekhon, S Rej - JMIR Serious Games, 2023 - games.jmir.org
The metaverse is gaining traction in the general population and has become a priority of the
technological industry. Defined as persistent virtual worlds that exist in virtual or augmented …

Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?

DL King, MCE Herd, PH Delfabbro - Journal of behavioral …, 2017 - akjournals.com
Background and aims The criterion of tolerance in DSM-5 Internet gaming disorder (IGD)
refers to a need for increasing time spent gaming. However, this focus on “need for gaming …

Motivational components of tolerance in Internet gaming disorder

DL King, MCE Herd, PH Delfabbro - Computers in Human Behavior, 2018 - Elsevier
Tolerance in DSM-5 Internet gaming disorder (IGD) refers to a need for increasing time
spent in gaming activities. However, the focus on 'time'has been criticized for being a …